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From: Bill Pragnell
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 3 Mar 2007 17:25:01
Message: <web.45e9f471e18621b9c8b798330@news.povray.org>
Some feedback for the images, inspired by Jim Charter's wonderful analyses.
And he's right, we all clamour for it! I've spent a bit more time over
these than I would for the IRTC because there's only 11 images... :-)

Malcolm's "Evolution of TINA CheP"

A simple image, but it captures the idea of the topic nicely. At first
glance it seems trivial, but the mannekin is nicely done and I can
sympathise with how tedious it is to pose CSG figures! The blending of the
two environments seems quite natural. I like the way the figure starts off
as the classic cliche, only to rise out of the ground like a T-1000
terminator reassembling itself after a nasty altercation and sprint off in
search of a new life in a far more appealing clime.

Thomas's "Perils of Tina"

This seems to have a slightly cryptic story behind it... the Checkered Man
in Red is certainly being vociferous about something, and looks pretty
angry. Is he the Plane Checker? If so, what is wrong with the other man's
plane? Or is the Plane Checker around the next corner, having already
rejected the slightly downcast-looking entrant just walking through the
shadows on the left? Whatever's going on, the girl to the right seems
resigned to waiting for an outcome with her large green ball.

Good posing on the figures, especially the Checkered Man. Nice to see such
experimentation with camera angles, too. This image might work quite well
as a caption competition...

Verm's "tc2"

I like this concept. As described in the text file, a squad of chessmen
tromp out to have a game, only to find their patch usurped by a pot of Go
pieces. 'What shall we do now, sarge?' 'Dunno, lads.'

The gloomy setting works pretty well - perhaps this is an illicit gaming
cellar beneath a seedy bar in an ill-lit street on the disreputable side of
town. Perhaps the chess-men are actually raiding the cellar during a highly
illegal Go death-match. It's quite an achievement to be able to
anthropomorphise this scene despite the realistic approach - I don't think
it would work so well if the chessmen had eyes, for example.

Andrey's "Crash"

This looks like it might have been generated using the most slovenly POV-Ray
engine ever seen. You start the render, and it half-heartedly slaps some
paint in an approximation of a checkered plane, breaks someone's greenhouse
in the next street with the reflective sphere, then carelessly knocks over
one of the paint tins whilst scratching its backside and swigging from a
can of Carlsberg Special Brew. To crown it all, it probably saved the image
in an 8-bit Atari sprite format that hasn't been used since 1987.

Inventive effects for the paint drips, and I like the checker paint-stroke
effects. The wide-angle view makes it more than it could have been, too!

Steve's "Tina entertains..."

I like this a lot, going straight for the name that everybody got so
enthusiastic about in the first place. The floor's really nice, very
mid-eighties Russian computer-gamey ;-) but I have to say, I didn't
immediately notice that Tina is completely naked - the dark shadows at
first appeared to be clothing of some kind. Stronger radiosity or
additional lighting from the side would help here. This revelation of
course brings out the very tasteful camera angle - no bits on display here!

Steve's "2mice"

Interesting approach... no checkered planes, damn, that only leaves cheese!
That cheese is just the right colour (it can be surprisingly difficult to
pick a good shade of yellow - unless your version of colors.inc has a
helpful "LeerdammerYellow"), and the mouse whiskers look fine depite your
misgivings. I can almost smell it. The fly and the mice definitely smelt
it, and presumably are tucking in with gusto. :-)

Mike's "Here's looking at hues, kid"

The plane puts me in mind of the Indian haulage business. I once travelled
across India, and was struck by how colourfully all the truck-drivers
decorated their vehicles, seemingly by coating every available surface with
glue and dipping the whole affair into a lucky dip of plastic flowers,
swirly paint and very small shrines to the Hindu Gods.

This is great. I think this is possibly the best checkered (or not) airplane
gag I've ever seen! And I'm very impressed by the plane - until I read the
description I had it pegged as either a well-made mesh or a library object
- but no - all CSG! Brilliant. Wise move toning down the photorealism too.

Jim's "This is not a checkered plane"

This is a brilliant image, both artistically and technically. I was hitherto
ignorant of the camera_view pigment feature in MegaPov, and to put it to
such inventive use - the POV-Ray authors must be continually astounded by
this sort of creativity. It's like a checkered transporter beam... there
must be some ST:NG techo-babble dialogue somewhere that can explain this
effect - probably season 4 or 5, and probably spoken by Geordi laForge.

Aside from the checker effect, the cold and isolation are particularly
tangible, although one suspects the image wouldn't be nearly as captivating
without the checker. A fascinating result, which demands rumination (and I
don't mean semidigested grass).

Bruno's "Povlab"

Wasn't there a modeller for POV-Ray called povlab once upon a time? This is
quite a busy image, and certainly demands some attention. A lot of detail
is only obvious after viewing on a high-gamma (i.e. laptop) display, and
boy is there a lot to find. I couldn't even see the casks mentioned in the
text file on my CRT! So much comes to light when the image is brightened -
the mantel to the right, the 'danger-of-death' logo on the lightsaber
display case, the hearth in the far corner, the shaft of light falling
across the desk, the circular mirrors placed around the domed skylight, the
sword hanging over the door...

This is a digital alchemist's abode, stuffed with the arcane tools of his
trade, dusty crucibles fomenting bubbling SDL mixtures in his attempts to
create graphical gold from base  16. The door is ajar, so perhaps the
alchemist has popped out for a quick game of backgammon to soothe his
nerves after his most recent failure to generate a checkered plane...


Well, thus ends my critical marathon of the 'not a checkered plane'
POV-Rally. Hope you all enjoyed it folks; I certainly enjoyed looking at
(and *seeing*) your images!

Bill


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From: Jim Charter
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 4 Mar 2007 00:51:18
Message: <45ea5e56$1@news.povray.org>
Bill Pragnell wrote:


> Steve's "Tina entertains..."
> 

> mid-eighties Russian computer-gamey ;-) but I have to say, I didn't
> immediately notice that Tina is completely naked - 

The little strumpet!!!  I'd thought the leaves in her hair was a printed 
  top.


> 
> Mike's "Here's looking at hues, kid"
> 
> The plane puts me in mind of the Indian haulage business. I once travelled
> across India, and was struck by how colourfully all the truck-drivers
> decorated their vehicles, seemingly by coating every available surface with
> glue and dipping the whole affair into a lucky dip of plastic flowers,
> swirly paint and very small shrines to the Hindu Gods.

Perfect.




> - but no - all CSG! Brilliant. Wise move toning down the photorealism too.
> 

The stylization here I find extremely compelling



> Jim's "This is not a checkered plane"
> 


Thankyou for the kind words.  Yes the image did have a recurring scifi 
attraction for me.  Like the opening shot of a movie where some sort of 
multidimensional sensor picks up an intruder, or a multidimensional 
intruder endangers a isolated human or, or...

though a sense of the transience of humans, accentuated by hostile 
environs, as starting point for rumination (as you say), was probably 
the more enduring thing I had in mind.  As usually with me, I got pretty 
far afield from the original intensions of the topic.



> 
> Bruno's "Povlab"
> 



I'm glad you could give Bruno's piece the attention it deserves.  I kind 
of ran out of gas.



> 
> Well, thus ends my critical marathon of the 'not a checkered plane'
> POV-Rally. Hope you all enjoyed it folks; I certainly enjoyed looking at
> (and *seeing*) your images!
> 



Yes, enjoyed getting your "take"   These do take a lot of time, thought 
and energy to write.  Shifting your faculty for empathy across ten 
personalities.  Gives some respect for therapists perhaps.


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From: Bill Pragnell
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 4 Mar 2007 08:05:00
Message: <web.45eac326e18621b9c8b798330@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> I'm glad you could give Bruno's piece the attention it deserves.  I kind
> of ran out of gas.
To tell the truth, so did I. I had to come back to it the next day...

B


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From: John Coppens
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 4 Mar 2007 09:07:19
Message: <20070304110717.3ea2f32c.john@johncoppens.com>
On Thu, 1 Mar 2007 08:49:12 -0000
"St." <dot### [at] dotcom> wrote:

> 
>    Here you can view the entries for the Pseudo IRTC Stills topic -
> TINA CHeP (This Is Not A CHeckered Plane):
> 
>      http://myweb.tiscali.co.uk/3dextra/

Hey guys.

Congrats for the initiative. Few participants? I just happened to look (a
few days ago) to the news list. If I'd know before, I might even have
participated :-(

Today the tiscali site have error 403 - no images uploaded.

John


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From: St 
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 4 Mar 2007 09:30:47
Message: <45ead817@news.povray.org>
"John Coppens" <joh### [at] johncoppenscom> wrote in message 
news:200### [at] johncoppenscom...

> Hey guys.
>
> Congrats for the initiative. Few participants? I just happened to look (a
> few days ago) to the news list. If I'd know before, I might even have
> participated :-(

   Well, It's continuing in the same vein as the IRTC, and the topic for 
March/April is 'Before and After'.


>
> Today the tiscali site have error 403 - no images uploaded.

      Yes, sorry about that, I've just been playing with the site, and it's 
back up as it was now.

      ~Steve~


>
> John


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From: Bruno Cabasson
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 4 Mar 2007 10:35:01
Message: <web.45eae6e1e18621b9ebca0d630@news.povray.org>
Hello all!

I am quite busy with my kids this week-end, and I haven't finished my
comments yet. However, I took time to read yours. Lot of talents and skill
for this 'round'.

Concerning myself, it seems people would like to see a larger and better lit
image. Here it is p.b.i (with no room media)! I still consider this image as
being not 100% finished (some more stuff to add to the mess, basic
landscape, clouds and a dawn outsite lighting).

      See you soon!


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From: Bruno Cabasson
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 5 Mar 2007 08:25:01
Message: <web.45ec19a3e18621b9f5fba6ef0@news.povray.org>
My comments.

'This is a knot, checkered, on a plane' by Bill Pragnell
Good humour for the title and the subject, playing with words. I like to
play with the language. Good interpretation! Bill's knots are famous now,
and here is another application. I made a complex scene, Bill made simple
yet effective (though the tile-placement algo is not that simple and
requires some programming skills)! Congrats.


'TINA CheP's evolution' by Malcolm Findlay
From RSOCP to life! From cold metal and still checkered plane to living
organism (clouds included)! This is a very good interpretation, that
involves movement by definition.
The 3 ellipsis dots could be replaced by (1) something like pinocchio, (2) a
pre-human body, (3) TINA herself ... It can join somewhere next round's
theme "before and after".



'The Perils of Tina' by Thomas de Groot
Where experience speaks ... The checkered plane is a maze! How to get out? I
like the originality of the idea. Thomas' technicity serves the concept, not
the inverse! Much life in the 3 characters' attitude, mostly the guy on the
left (face, arms, hands, fingers ...). The walking man at the background
makes me imagine a scenario: when trapped in the maze, people react and try
to escape, making conflictuous discussions, then, after a while, you have
the solution of resignation and/or madness. This image appears clearly like
an instant-snapshot. I also like the eye-blink to the IRTC admins ... Well
done Thomas!


'tc2' by Verm
A Goban is not a checkered plane. What a curiosity for chess pieces! No
problem for the knight (quite diffucult to model), I did not notice it
wasn't there! Good lighting. It is quite easy to 'anthropomophize' the
pieces, and I second Jim in that.


'Crash' by Andrey K.
Funny idea. I wish I could do that 'just for fun', especially the brush and
its marks on the paper! Bad luck the painter put the red paint down, he was
so close to the end!


'Tina entertains the boys at the POV Club' by Steve Paget
The dancing floor at POV club could certainly not be a checkered plane.
Maybe there is a spinning reflective faceted sphere on the ceiling! Nice
modeling for the floor. Tina's attitude is not 'hot' at all. Using DAZ's
Victoria character as Tina's human incarnation was a good idea.
Technically, I think the lighting was not as simple as it might appear at
first look ... Because it looks obvious.


'2mice ' by Steve Shelby
No checkered plane. No checkered aeroplane either! Made me laugh. Took me a
few seconds to understood the relationship with the fly. The mices are
cute, though they are made basic. The fly is very well done! Few objects,
but nice interpretation! Deserves to go further with the texture/material
of the cheese.


'HERE'S LOOKING AT HUES, KID' by Michael Chelmecki
A checkered world but this is not a checkered aeroplane! Good idea and
another play with words. Excellent modelling of the plane, mainly the
detailed wheels, and (of course) very nice texture! Companies can take
example from it. There also could be checkered clouds ...


'Final' by Jim Charter
I can't find words to comment Jim's technique. A checkered character with
checkered ... shadow! Bluffing image! My hat off! I'll have a close look to
the source ...

'TINA CheP spheres' by Malcolm Findlay
I like the simplicity and the instanciation of the reverse concept of RSOCP,
wich could be CSORP. Very eye-pleasant variations of the yellow color.


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From: Thomas de Groot
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 5 Mar 2007 09:48:28
Message: <45ec2dbc$1@news.povray.org>
Forgive me that I have not yet sent in my comments! Some RL matters are in 
the way. But I shall comment, although, tipically, I shall do that in an 
unual way!

Thomas


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From: St 
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 5 Mar 2007 19:01:33
Message: <45ecaf5d$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:45ea5e56$1@news.povray.org...
> Bill Pragnell wrote:
>
>
>> Steve's "Tina entertains..."
>>
>
>> mid-eighties Russian computer-gamey ;-) but I have to say, I didn't
>> immediately notice that Tina is completely naked -
>
> The little strumpet!!!  I'd thought the leaves in her hair was a printed 
> top.


      LOL!    :)

       Well, I thought I'd enter a little risque humour into a 3d image 
scene Jim - and it worked! (I think). Yes, Tina is wearing nothing but a 
rose held in her mouth, and a garter on her leg, teasing the PoV-boys as she 
knows how best to do it. (She's a Dancer!)   ;)

  Anyway, I enjoyed making this scene, and I thank you (ALL) for your 
constructive comments - really much appreciated.

    (And just like our friend Thomas, my comments coming soon).

       ~Steve~


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From: Verm
Subject: Re: Pseudo IRTC - TINA CHeP Entries
Date: 9 Mar 2007 11:19:29
Message: <45f18911$1@news.povray.org>
St. wrote:
>   Good morning IRTCers!
> 
>    Here you can view the entries for the Pseudo IRTC Stills topic - TINA 
> CHeP (This Is Not A CHeckered Plane):
> 
>      http://myweb.tiscali.co.uk/3dextra/
Many thanks for hosting and organising this.

Finally got a chance to try to comment.
I was particularly struck by the wide variety of styles of the images.

I think my favourite images were Steve Shelby's mice - you just can't go 
wrong with cute cartoon animals and bad puns, and Bill Pragnell's knot, 
but I liked all of the others too.
--
Malcolm's "Evolution of TINA CheP" : I liked the concept and the 
simple(ish) setting works nicely. I'd almost have been tempted to give 
one of the mannequins a spear, and if they could have smoothly 
uncurled/morphed from the sphere... no I like it as it is.
---
Thomas's "Perils of Tina" : Another take on the concept that made me 
grin and some impressively expressive figures. I'm not quite sure what's 
happening between the two central figures but it makes you look again.
--
Andrey's "Crash" : Nice "simple" looking image that works very well.
--
My (Verm's) tc2

I ran out of time with both the image and the description as I was away 
for then end of Feb and beginning of March.

The scene was composed and designed from a player's point of view 
sitting behind the board locked in an underground vault with someone 
coming in from a tunnel to the left but the composition didn't work.

I asked a colleague's opinion and his response was "well if I was 
photographing that scene...." so I moved the camera half a dozen times 
until we ended up with the scene shown. He's an amateur photographer and 
said he enjoyed the process of "taking pictures without a camera" :-)

I'm glad you liked the concept and amused it worked out nicely from the 
last minute change of viewpoint.

The textures still need work: I think the board needs blurred 
reflections and although I'm pleased I got my procedural brick patterns 
to work they're currently far too clean looking for an old brick vault.

The knight's hiding behind the king. (I made a nice knight but he's a 
totally different style to the other pieces.)

As I said the end result wasn't stunning but I had fun learnt and 
finished my first purely imaginary scene, so thanks again for running 
the round.
--
Steve's "Tina entertains..." : Tsk Tsk, you're definately showing her in 
a bad light :- ).
--
Mike's "Here's looking at hues, kid" : Nice scene, very nice modelling 
and very on topic.
--
Jim's "This is not a checkered plane" : I was intrigued and almost 
frustrated wanting to see through the chequers to the figures :-)
--
Malcolm's TC Spheres : retro image with nice ripples.
--
Bruno's "Povlab" : obviously far better in the big format in pbi (or 
even in the large format scaled down to avoid the aliasing) and then 
there's so much to look at. One thing ... would refraction have made the 
light sabre case look more glass like? (I know the scene was only just 
finished in time and was very slow to render but I was just wondering...)


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