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Mike Raiford wrote:
> scott wrote:
>
>> Hmm, I think you are restricted your view to POV too much, where you
>> have to do everything by entering text. There are many other programs
>> (like Wings, Blender, 3D Studio) where you can achieve great,
>> technically brilliant works by not entering a single line of code or
>> script. If someone had modelled a very complex item in *any* program
>> I would give them high technical merit. It's all about using the right
>> tool for the job, POV SDL is great for some things (eg repeated
>> geometric structures) but totally the wrong tool for others (eg a car).
>
>
> I think you missed my point.
>
> The technical merit winner had *no* information on how it was made. They
> may have been very nice models, yes... That deserves artistic merit.
>
> Its hard to me to award technical merit to meshes, unless that mesh was
> developed using some means other than simply a modeller.
>
> Did they take exacting measurements of the object and put the models
> together point-by-point? Did they develop their own textures? materials?
> effects? Write shaders? (OOH, that's not POVRAY at all!). Do they have
> their own work flow tools?
> They left no information, and yet somehow
> managed to pull off a technical merit score. The image was even rendered
> with POVRay!
>
> I see nothing in the image, nor the description that stands out. Its a
> good image artistically, and deserved to place, just not as technical
> merit. Nothing out of the ordinary was achieved. UV-Mapped textures and
> modelling that anyone with experience in a modeler does not earn
> technical merit. The image is not groundbreaking. They used several
> tools, but none of their own.
>
This is highly accomplished, beautifully realized picture. It more than
deserves to be the technical merit winner.
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> Its hard to me to award technical merit to meshes, unless that mesh
> was developed using some means other than simply a modeller.
Oh ok, well I guess we just have to agree to disagree on this point :-D But
I do think you are taking the view of a programmer/scripter which a lot of
people aren't and can't do.
If someone has made a very good mesh using just a modeller (or any other
method) then I will give them high technical merit. I use "artistic merit"
for things like composition, lighting, colours uesd while trying to ignore
how technically good a mesh or CSG is.
As an example, someone could make a "car" out of 10 objects in POV SDL and I
would give them a low technical merit score. But if they had a very nice
composition, with good lighting and just a good "balance" to the picture
then I wouldn't hesitate to give it a high artistic merit.
On the other hand, if someone made a professional looking 5M poly mesh of a
car and just rendered it on a white plane with a spotlight, they would get
very high technical merit and almost zero artistic from me.
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scott wrote:
> On the other hand, if someone made a professional looking 5M poly mesh of a
> car and just rendered it on a white plane with a spotlight, they would get
> very high technical merit and almost zero artistic from me.
Maybe its just me, but with no explanation of how they created that
mesh... I dunno, Wings is a subdivision modeler, Its relatively easy to
make a mesh object in that type of modeler, which is why I kind of
disagree w/ the technical merit score on that particular image. Nothing
groundbreaking. I guess thats what bothers me most is that there was no
explanation. That leaves questions...
Hmm, I guess if one did as much as they could to model an object 100%
accurate to the original, it would be technical merit.
--
~Mike
Things! Billions of them!
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"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:44b5235e$1@news.povray.org...
> scott wrote:
>
>> On the other hand, if someone made a professional looking 5M poly mesh of
>> a car and just rendered it on a white plane with a spotlight, they would
>> get very high technical merit and almost zero artistic from me.
>
> Maybe its just me, but with no explanation of how they created that
> mesh... I dunno, Wings is a subdivision modeler, Its relatively easy to
> make a mesh object in that type of modeler, which is why I kind of
> disagree w/ the technical merit score on that particular image. Nothing
> groundbreaking. I guess thats what bothers me most is that there was no
> explanation. That leaves questions...
>
> Hmm, I guess if one did as much as they could to model an object 100%
> accurate to the original, it would be technical merit.
Hi Mike
No offence, but why would something have to be 100% accurate when using
a modelling program to gain technical merit?
It may be the case where that author has discovered a new method in
modelling and doesn't want to give it up yet (text-wise), or, it may be the
case where that author has just done a fine job (and I think so in this
case).
As for my image, (which I know you weren't talking about, but is in the
same veign as a couple of other images), do you think that sax would play?
It looks like it could, but I assure you that it couldn't. ;)
I think even our very own GT mentioned a while back that it's useless to
model what's 'behind' the main image.
~Steve~
> --
> ~Mike
>
> Things! Billions of them!
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St. wrote:
> No offence, but why would something have to be 100% accurate when using
> a modelling program to gain technical merit?
No, Just one way of achieving a score
> It may be the case where that author has discovered a new method in
> modelling and doesn't want to give it up yet (text-wise), or, it may be the
> case where that author has just done a fine job (and I think so in this
> case).
Okay. This could be a possibility, though I still disagree with it
fitting in technical merit.
> As for my image, (which I know you weren't talking about, but is in the
> same veign as a couple of other images), do you think that sax would play?
> It looks like it could, but I assure you that it couldn't. ;)
>
Hmm, one would think, but I'm not familiar with how a sax works. Good
detail :)
> I think even our very own GT mentioned a while back that it's useless to
> model what's 'behind' the main image.
>
With HDR, yes, without -- it really depends. It doesn't always work out
well, but I generally get away with not modeling anything behind the
camera, usually you can't tell.
--
~Mike
Things! Billions of them!
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