> Don't know what to say... uh.. surprised! Thanks a lot!> There were many good ideas this round and I had no hope to be among the> winners this time :)
Well, I think you deserved it well... Both the texturing and the
modeling are awesome.
I'm glad I ranked 19 from 91 :)
WOW!!! I made the top 10!!!
Thanks everyone. And congrats to the winners!
There were some very interesting interpretations on the theme, more variety
than I had expected. Overall, a good round.
I had to severely curtail my comments this round due to time constraints
imposed by real life, and I doubt I'll get an entry in for Epic
Proportions, but still lurking...
thanks, Skip :) Experiments with light and textures took the most time.
Since it was designed as a whole model (and not just for a single view), I
will post the development and some more details of "rocket":
from the first shape to the final details:
Pipes following the rounded wall, inside and outside:
First texture experiments with a specular map for a brushed look:
First experiment with an environment map for the metals: