I have made one small change to the plane's texture in order to remove far
distance problems an dincrease render speed. But I am sure you know that :-)
:
plane {y, 0
texture {
spherical
texture_map {
[0 pigment {rgb <1,1,1>}] //or whatever other (flat) texture
[1 FracTex(5)]
}
scale 100
translate -4*z
}
scale .5
}
Thomas
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