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"Hildur K." <hil### [at] 3dcafemailevery1net> schreef in bericht
news:web.48bc094ff7aedb2e80197cfe0@news.povray.org...
>
> Hi Thomas, I like you image very much! Actually my favorite this round.
> But they
Thank you Hildur!
> to the
> default value. Which is 0.1 and therefore emitting light! So if you want
> to get
> rid of ambient finish you have to write ambient 0 for every single
> material.
> (My favorite is diffuse 0.9, ambient 0, looks realistic in most cases,
> except
> for some metals maybe.)
> If ambient is left to the default you lose the "shadows inside the shadow"
> if
> you know what I mean.
Yes indeed, that is why I always #default{ambient 0 diffuse 1} at the start
of my scenes. However, examining my code again, I discovered that in this
scene I stupidly set this default *only* when no radiosity is used!!!
Arrrgh!!! That might account for part of the problem. I could indeed also
the default diffuse a bit. I have made several scenes even with a diffuse of
0.5, but I must say that was a bit overdone maybe.
> Using a single light source like you did, is the best (only) approach in
> your
> case, using
> radiosity instead to take care of the shadow areas and should look great
> in
> potential
> light wise.
>
> It also seems that you are basing your radiosity settings on the default
> Pov
> values which I have found fast but useless in most cases, the colors
> usually are
> way to bright and saturated and everything looks flat and artificial.
Hmm. Yes, I see what you mean. There are several settings that I am not
really sure of and I mostly leave them alone. Those I always experiment with
in each scene are error_bound, count, recursion_limit, gray_threshold. To
tell the truth, I always feel a bit unconfortable with radiosity. I
certainly lack a deep knowledge of the thing, unfortunately.
> radiosity
> settings there can be used as a base for you settings, even thought the
> situation is somewhat different. They are originally
> based on the Pov manual as the "best" but always have to be tweaked. Maybe
> you
> should check it out.
>
> http://www.simnet.is/hildurka/content/tut1page.htm
Shame on me! Of course I know your tutorial! And as it goes, I forgot about
it in the moment I could use it most. I shall always remain amazed by the
strange workings of the mind :-)
Thanks Hildur, for putting me on track again. Lessons are learned the hard
way, especially by lazy pupils....
> to
> days! ;)
I don't mind having render times of several days (my latest for the new
TC-RTC round is already in that stage), and I agree that it is worth the
while. I am going to experiment further with this, especially as I am not
really happy with the scene in its present state, which is the reason I am
surprised at even getting a second place at all...
Thanks for your comments Hildur. I do appreciate them very much.
Thomas
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