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The results are in and I am (happily) surprised to get a second place!
Thanks to all!! And well done everybody!
I would like to take the opportunity to answer to some of the more technical
comments to my scene, mainly because they address problems and puzzles that
I do not know how to solve properly.
There are several comments about the rather flat shadows and the flatish
contrast of the towers in the background. I know. And I wonder how to solve
this. The truth is that there is only one (repeat: one) light source in this
scene: the Sun. The luminosity (in Lightsys) has been multiplied by 3.5.
There is no ambient finish used anywhere. No ambient occlusion. Radiosity
uses the following settings:
radiosity {
//saving radiosity data:
#if (RadSave)
#debug "saving...\n"
save_file "TS.rad"
pretrace_start 0.1 // start pretrace at this size
pretrace_end 0.0025 // end pretrace at this size
error_bound 0.5 // higher -> smoother, less accurate
[1.8]
count 1000 // higher -> higher quality (1..1600)
[35]
always_sample on // turn sampling in final trace off [on]
media off // take media into account [off]
normal off // take surface normals into account
[off]
//reading radiosity data:
#else
#debug "reading...\n"
load_file "TS.rad"
pretrace_start 1
pretrace_end 1
error_bound 0.9 // higher -> smoother, less accurate
[1.8]
count 300 // higher -> higher quality (1..1600)
[35]
always_sample off // turn sampling in final trace off
[on]
media off // take media into account [off]
normal off // take surface normals into account
[off]
#end
//common settings:
brightness 1 // brightness of radiosity effects
(0..1) [1]
recursion_limit 2 // how much interreflections are
calculated (1..5+) [3]
nearest_count 6 // higher -> higher quality (1..10) [5]
adc_bailout 0.005
low_error_factor 0.8 // reduce error_bound during last
pretrace step
minimum_reuse 0.015 // reuse of old radiosity samples
[0.015]
gray_threshold 0.5 // increase for weakening colors (0..1)
[0]
//max_sample 1.0 // maximum brightness of samples
}
I believe that better shadows would have been obtained with a higher
recursion_limit. I experimented a bit and that seemed to be the case, but it
increased render time a lot. Overall, I think radiosity is the culprit here
and my trouble with using it correctly. Any comment on this is more than
welcome.
Something that puzzles me is the bright *light* in the shadow on the right
tower, as if the left tower reflected much light. Maybe that is the case?
This did not happen in a no radiosity image.
Also, I am not happy about the rendering of the cobblestone texture in and
out of the shadows. The shadowy parts are *motly*, which they are not in a
no radiosity scene.
I wonder if I should not have used different lightgroups in this scene,
separate for the foreground and the background...
Again, any comments on these issues are more than welcome!
Thomas
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