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..or is there anybody else that gets flashbacks
from IRTC 6-8 years ago? I'm talking about the
entries in the competition and rather the artistic
quality of them.. Is this thing qoing to die out?
Stefan
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"Stefan Persson" <azy### [at] hotmail com> wrote:
> ..or is there anybody else that gets flashbacks
> from IRTC 6-8 years ago? I'm talking about the
> entries in the competition and rather the artistic
> quality of them.. Is this thing qoing to die out?
>
> Stefan
Do you mean, without intending to be rude to anyone, the seeming lack of
time and care that goes into so many of the entries? It's strange to me,
because I look at some of the previous winners and I'm amazed by the
quality of the work. Never having entered myself I am in no position to
complain, but looking at the entries for the past few rounds I have seen
little truly deserving of the top places. It's a shame but, as you say,
maybe it's going to die out...
L
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When admins take 10-15 days to update their oldish website for each step
of the competition (closing, votes, results) it is to be expected that
people will turn toward other internet competition. It's a real pain
because IRTC used to be really a great competition.
Participation regurlarly decreases since 1998:
http://exether.free.fr/irtc/index.php?sub=graph&lang=fr
A big renewal is definitely needed to revive the IRTC.
JC
Stefan Persson wrote:
> ..or is there anybody else that gets flashbacks
> from IRTC 6-8 years ago? I'm talking about the
> entries in the competition and rather the artistic
> quality of them.. Is this thing qoing to die out?
>
> Stefan
>
>
--
http://sibylone.free.fr
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> complain, but looking at the entries for the past few rounds I have seen
> little truly deserving of the top places. It's a shame but, as you say,
Thanks, just what I needed to keep me feeling good about my second place
for my very first entry--after taking three years to build up the
courage to submit an entry in the first place.
With encouragement like this, who needs bad admin to drive people away...
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> With encouragement like this, who needs bad admin to drive people away...
Let me say that I never cared much about the quality of the images. Sure,
every now and then you wonder what made someone think that the image would
actually be able to compete at all (e.g. when the image looks like it's been
made by someone who saw POV-Ray the first time a week ago). And sure does a
professional image (Gilles Tran, anyone?) stun and pull the rug underneath
your feet.
But the IRTC always was (and hopefully always will be) about sharing the
efforts. How was a certain effect achieved? Why choose this composition and
not that? Anything you scripted yourself to achieve something special?
Someone could have a marvellous talent at scripting, but the image won't
necessarily show it. E.g. you see thousands of spheres. The average viewer
would say: well, write a random loop and there you go. It is admirable then
to see that these thousand spheres *never* intersect because of some
ingenious code.
I don't know what Stefan was thinking, but to me, the IRTC always was about
a *fun* competition. Something like a starting ground for the next
generation of Povers, who will eventually submit a few magnificient pieces
of art and then turn to competitions with rewards (which they've earned).
That's how I see it. Aside of that, anyone who even begins to disqualify
beginner's images because it merely is a beginner who made the image, isn't
worthy of comment, IMHO.
As for your image, Derrick, I thought it was a well-deserved 2nd. I'd rather
see my image up in the Top 3, but who doesn't? :-)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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> Do you mean, without intending to be rude to anyone, the seeming lack of
> time and care that goes into so many of the entries?
Take into account that some rely on the webpage, and if it is updated rather
late, people won't be able to spend as much time as they might have liked.
Additionally, dismissing images because there's someone who can make better
is a flawed point of view. There's *always* someone who can make better.
Not meant to step on your toes, but like Derrick said, posts/threads like
these don't do much good. Do rescue the IRTC, constructive criticism is
needed, not the opposite.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
>But the IRTC always was (and hopefully always will be) about sharing the
efforts.
I appreciate that it's a positive thing to want to share tips and techniques
with others - after all, we do that here all the time - it's just that it
is the Internet Raytracing *Competition* after all. As I said, I didn't
intend to be rude to anyone; new users should take encouragement from the
fact that there is a competition that they are welcome to enter and that
they will get their work viewed by people perhaps more experienced or more
technically able than they themselves.
As for the IRTC as a whole, I hope it can keep going strong. One thing I
think might attract more interest from new POV users might be a 'most
improved artist' award for people who show a sustained development in their
abilities over successive rounds.
L
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> As for your image, Derrick, I thought it was a well-deserved 2nd. I'd rather
> see my image up in the Top 3, but who doesn't? :-)
>
Thanks Tim, coming from you, that means a lot to me--I am a great
admirer of your work (and love working with your macros).
I will admit that some submissions are disappointing, especially when
little or no effort is put into the description of the work done--leaves
nothing to really comment on. If a poor image has been the result of a
steep learning curve for a newbie, and they provide enough of a
description so that you can experience a little of their creative
journey; this is enough for me to pat them on the back and give them
marks for trying. When on the other hand, the description of the tools
used reads, "Wings3D and a brain", this I find to be totally out of the
spirit of the competition, and quite annoying.
Submissions should be done with one's best effort, and showing a sense
of pride and excellence in whatever has been created--which is what I
aspire to. Generalisations like, "...I have seen little truly deserving
of the top places.", is just plain upsetting.
But, enough said on the subject. Time to go put up a web site where I
can start sharing some of my work...
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Keep in mind that the IRTC is not a POV-Ray competition. I agree that it
is a bit POV-Ray centric, and that one good thing about it is sharing
POV-Ray code and expirence. I think the main reason for people entering
the cometition is to get feedback.
But as far as voting is concerned, it still is a _cometition_, and the
best image should win, no matter how or with which tools it was
generated. It is about creating a rendered image, not about POV-Ray
scripting. Some poeple use SDL and CSG to do all their modeling, some
use GUI modelers, some use other free modelers/renderers, and some use
professional software like Max or Maya. But IMHO we shouldn't care -
what counts are the results. It is possible to create stunning images
with POV-Ray that can compete with images made with professional
software, so there's no reason to give extra points just for using
POV-Ray or for writing cool POV-Ray macros. This would only discourage
users of other renderers and would eliminate the chance to compare
POV-Ray with other renderers by looking at IRTC entries.
But I agree that if all the models are self-made an entry deserves more
points than if the models are taken from Poser or downloaded from the
web - it's difficult to verify though.
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Sascha Ledinsky <sas### [at] users sourceforge net> wrote:
> Keep in mind that the IRTC is not a POV-Ray competition. I agree that it
> is a bit POV-Ray centric, and that one good thing about it is sharing
> POV-Ray code and expirence. I think the main reason for people entering
> the cometition is to get feedback.
>
> But as far as voting is concerned, it still is a _cometition_, and the
> best image should win...
I'm afraid I totally agree with this, no doubt to Derrick's chagrin.
Why does the comeptition only rarely see entries of truly high (i.e.
highend3d.com) quality? It's because the competition doesn't *want*
entries like that, because they'd just win hands down month after month and
it would be no fun for the people who don't have access to a full
Maya/Renderman rig. But in its present form there is nothing stopping
industry professionals entering the IRTC with their work. Perhaps the IRTC
should be rebranded to clarify that it is not in fact a raytracing
competition on the whole, but a POV specific contest. The way some people
seem to think of it is that it isn't really even a competition. It doesn't
have any prize associated with it, and it doesn't, I'm afraid to say, carry
any prestige these days. Perhaps the Internet POV Ray Gallery (IPRG) would
be a more appropriate name?
>Generalisations like, "...I have seen little truly deserving of the top places.", is
just plain upsetting.
The truth hurts sometimes.
L
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Loki wrote:
> I'm afraid I totally agree with this, no doubt to Derrick's chagrin.
>
>>Generalisations like, "...I have seen little truly deserving of the top places.", is
just plain upsetting.
>
> The truth hurts sometimes.
>
So, the bottom line is that you think I did not deserve my 2nd place,
yet you offer no solid, pointed criticism as to why. I worked long and
hard on that image, learning more about Pov in that short while than in
all the time I have used it, still having self-doubt whether it was good
enough or not, and whether I should enter it or not. I was elated with
my placing, which was far beyond what I ever expected, and here you go
saying it was not deserving of its place. What the hell is your problem?
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Loki wrote:
> Why does the comeptition only rarely see entries of truly high (i.e.
> highend3d.com) quality? It's because the competition doesn't *want*
> entries like that...
I disagree!
If you take a look at recent winners, a lot of them were made with
POV-Ray (simply because the IRTC is popular among POVers), some with
other free tools (e.g. AOI) and some with professional software (e.g. Max).
Most entrants are hobbyists, not 3D professionals. They have limited or
no access to professional tools, limited hardware and limited time. It's
like complaining about that IRTC animations can't compete with "The
Incredibles"...
> because they'd just win hands down month after month...
Well, if it's so easy to win month after month, go ahead and show us!
If your images are of such "truly high quality" that they're just too
good for the IRTC, try calling Pixar, they may be waiting for you...
If you're only iterested in what can be done with the latest software,
huge renderfarms and a team of professionals, the IRTC is the wrong
place to look.
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Derrick J Houy wrote:
> Loki wrote:
>
>> I'm afraid I totally agree with this, no doubt to Derrick's chagrin.
>
> >
>
>>> Generalisations like, "...I have seen little truly deserving of the
>>> top places.", is just plain upsetting.
>>
>>
>> The truth hurts sometimes.
>>
>
> So, the bottom line is that you think I did not deserve my 2nd place,
> yet you offer no solid, pointed criticism as to why. I worked long and
> hard on that image, learning more about Pov in that short while than in
> all the time I have used it, still having self-doubt whether it was good
> enough or not, and whether I should enter it or not. I was elated with
> my placing, which was far beyond what I ever expected, and here you go
> saying it was not deserving of its place. What the hell is your problem?
Your image certainly deserves it's second place! Please don't let the
trolls discourage you!
As far as I understand Loki's bottom line is that he's seen better
images on highend3d.com, made with $6000 software by some professionals,
and that the IRTC isn't really even a cometition because it fails to
attract those top artists who could win hands down month after month ;-)
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Once more, blood pressure has won out over a reasonable discussion and I get
accused of trolling, again. What is it about some people here that they
either mistakenly or bloody-mindedly misconstrue my intent?
I'm sure, Derrick, you were more than deserving of second place in a
competition which is a bit of fun, and I'm glad you learned a lot about POV
in the process, well done. Here's the thing: at no point did I suggest
that you personally are not a good POV artist. At no point did I suggest
that all the entries to the IRTC are of a poor standard. At no point,
Derrick, did I suggest that I even know which picture was made by you
personally. I still don't. You simply jumped on my *general* comment, my
opinion, which I am of course entitled to hold and express on a free
newsgroup, and took it as a *personal* attack. Note that you only
commented on this discussion after I had stated my point, in which I made
no mention of your image or any other specific image. To consider an
opinion of a general trend to be a personal attack on your own work is to
be perhaps a little touchy, wouldn't you agree?
Now Sascha, your post stated "Some poeple use SDL and CSG to do all their
modeling, some use GUI modelers, some use other free modelers/renderers,
and some use professional software like Max or Maya. But IMHO we shouldn't
care -
what counts are the results." So why, then, am I to be called a troll when
I state truthfully that the images produced and displayed on other
websites, which were made using such professional packages, are of a
generally higher standard than most of those entered in recent rounds of
the IRTC?
You also argue "Well, if it's so easy to win month after month, go ahead and
show us! If your images are of such "truly high quality" that they're just
too good for the IRTC, try calling Pixar, they may be waiting for you..."
Illogical sarcasm. If my images were of truly high quality, I would
already be working for Pixar and wouldn't be here discussing the IRTC here
with you - a situation which I'm sure would be favourable to both of us.
My images, for what they are worth, are almost all available on these
newsgroups.
This is my final post on the matter. Feel free to argue amongst yourselves,
but I have neither the time nor willpower for a protracted debate about
some opinions that you've convinced yourselves are mine.
L
-
PS @Derrick. To finally try to convince you that I intend no ill will, I
offer some constructive criticism, as you requested.
The image is too dark around the edges. If I look closely I can just about
make out the sea in the background I think. I know the single bulb above
the bather is the primary light, but try including a soft shadowless fill
light to one side, probably of a blue tint, in orger to pick out detail in
the dark portion to the bottom right of the image. The darkness makes the
composition too emtpy and rather oppressive.
Secondly, on texturing. The moon is an extremely recognisable object. Use
an image map, there are lots available online. Metal textures (I presume
the lamppost should be metal) I would use a lower diffuse value, quite high
brilliance and variable reflection with a slightly lowered exponent.
Modelling-wise the image is fine, though sparse. That is more to do with
composition. Look at the left hand side of the image. It's all dark and
empty. In a film, including that portion would make the viewer tense, as
if a sinister figure were about to walk out of that gloom. Try moving the
camera closer into the subject of the shot. You could change the aspect
ratio of the shot to an upright frame, which might play well with the
length of the lamppost too.
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Okay, enough is enough, and I don't want to make enemies or cause any
further upset. If you didn't mean anything personal, then fine, I apologise.
(I had this at the bottom of the mail, but figured you may not read that
far--and this is the most important part I wanted to say)
----
Firstly Loki, thank you for the constructive feedback. The image looked
better on my monitor than on others (on some you cannot even see the
sail boat in the background), so I have a lot to learn about getting the
lighting right, so it looks good on all monitors. Your feedback will be
very helpful to me.
Secondly, my blood pressure soared because, if this statement from your
last email is true:
> At no point,
> Derrick, did I suggest that I even know which picture was made by you
> personally. I still don't.
then this statement from your first email does not make sense to me:
> but looking at the entries for the past few rounds I have seen
> little truly deserving of the top places.
And I found the following statement, in response to my complaint, just
plain hurtful (if you hadn't meant anything personal, I do not
understand you saying this, in direct response to something that had
clearly become personal):
> > Generalisations like, "...I have seen little truly deserving of the
> > top places.", is just plain upsetting.
> The truth hurts sometimes.
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> ...I state truthfully that the images produced and displayed on other
> websites, which were made using such professional packages, are of a
> generally higher standard than most of those entered in recent rounds of
> the IRTC...
First, you are comparing apples and oranges! For an IRTC image the rules
say that it must be unique, you basically have got 2 months to create it
from scratch, and it has to be related to a topic. There are no such
constraints for images in galleries like the one on highend3d.com.
Second, I do not think that images on other websites are of a "generally
higher standard". Perhaps we can agree upon art being in the eye of the
beholder.
Third, it's not about the tools used (if you've got enough money to
spend thousands of $ for professional 3d software, be happy - not
everyone has) - it's about the people. You can't compare images or
animations made by individual amateurs (with limited time and limited
software/hardware) and images or animations made by professionals (with
access to all those high end soft- and hardware) or film studios!
The IRTC website states that "The competition is not about winning. You
do not have to be a professional, or even any good! Experts are welcome,
but the contest is run by and for amateurs with cheap tools. Those lucky
enough to have more impressive skills and equipment are asked to share
their wisdom, but we are more impressed by someone who can be creative
with what they have, than someone who has everything.", but also that
usage of commercial software is legitimate.
> This is my final post on the matter. Feel free to argue amongst
yourselves...
If you don't have time for an argument, why do you start it?
> So why, then, am I to be called a troll...
Your posts are an affront against everyone who spent their spare-time to
run or enter the IRTC. Excusing this with "freedom of speech" is also
common troll behavior.
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Stefan Persson wrote:
> ..or is there anybody else that gets flashbacks
> from IRTC 6-8 years ago? I'm talking about the
> entries in the competition and rather the artistic
> quality of them.. Is this thing qoing to die out?
>
> Stefan
>
>
I'm going to chime in..
Overall, After looking at the entries from the last competition..
Catastrophe. I'm really beginning to think there's a group of people out
there that don't give a rat's back-side about what the topic is. I mean
- how is a floating coke can a catastrophe? ... How are *very* badly
modelled cats a catastroph.. ohh, hah hah, I get it. But seriously, Some
of this looks like it was thrown together in all of about 15 minutes and
called competition-worthy.
--
~Mike
Things! Billions of them!
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> Firstly Loki, thank you for the constructive feedback. The image looked
> better on my monitor than on others (on some you cannot even see the
> sail boat in the background), so I have a lot to learn about getting the
> lighting right, so it looks good on all monitors. Your feedback will be
> very helpful to me.
There's a sailboat?! ;) Sure, I hope you take something positive from this.
I'm sticking to what I said and not responding to any other statements (but
perhaps that's troll behaviour to some people too... I'm beginning to think
opening my mouth is enough to qualify me ;) ) but regarding your image, I
do think it's primarily let down by the lighting and composition. One of
my gripes generally is that people spend days, weeks whatever modelling and
texturing their scene, but then don't take the time to compose and light
the thing effectively and an otherwise strong image is let down. I suggest
you consider these things before you settle on a final render:
Subject lighting (Is the focal point of the image actually lit as if it is
important? Badly placed lights can draw attention away from your best
model)
Fill lighting (Soft- or no-shadowed lighting to illuminate the recessed
areas a little, but weaker than the key light above)
Back lighting (Usually from above and behind the image. Picks out specular
highlights) (Radiosity lighting is often unneccesary if you light a scene
this way)
Camera direction. (Look out for the presence of strong parallel lines which
can draw the eye along the image. If there is something important at the
convergence of the lines this can be a positive thing, but it can also be
distracting. For example, imagine a perspective shot of a station
platform. The eye follows the convergent lines of the tracks, platform
edge, roof etc to a point at the far end of the platform. Affective
composition means there should be something over there, like a train
pulling in or a man with a gun or whatever. If there's nothing there,
consider shooting the scene from a more sideways angle so the lines are
parallel, not convergent.)
Angle of view. (Strongly zooming in on a scene destroys perspective and
distance (but makes lateral movement across the screen appear very fast -
just in case you ever do an animation.) For small objects this might be
desirable, as it makes them look genuinely small. Wider lenses exaggerate
fore/aft movement and distance but can cause perspective distortion and
make lateral motion very slow. Consider the difference between moving the
camera closer compared to zooming in.)
Focal blur (This is a great indicator of scale and shouldn't be thought of
as just a special effect. Strong zooms and tight focus makes everything
look compressed and claustrophobic. Wide angles with strong blur can be
very artistic for still-life type shots.)
There are loads of good books on film and photography composition that are
worth getting out of the library. Some of the more technical ones are
useful too because they go into a lot of detail about lens types, light
temperatures (colours) and so on. Most of it can be at least approximated
in POV.
L
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Thanks Loki, there's a lot of very useful information there. I actually
spent fairly little time modelling, but battled for days and days to
fiddle with textures, lighting and camera position--all of which I
totally redid countless times. Mostly I was poking around in the dark,
with a little gut-feel here and there, interspersed with the occasional
tid-bit of useful information that I could find. I sacrificed detail to
play with textures and lighting, both of which I am fairly clueless about.
The libraries where I live have limited good information on photography
and such, and the cost of importing good books on the subject is
prohibitive, so thank you again for the great input; which shall be duly
filed in my growing library of useful information.
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Derrick J Houy <djh### [at] paw za org> wrote:
> Thanks Loki, there's a lot of very useful information there. I actually
> spent fairly little time modelling, but battled for days and days to
> fiddle with textures, lighting and camera position--all of which I
> totally redid countless times. Mostly I was poking around in the dark,
> with a little gut-feel here and there, interspersed with the occasional
> tid-bit of useful information that I could find. I sacrificed detail to
> play with textures and lighting, both of which I am fairly clueless about.
>
> The libraries where I live have limited good information on photography
> and such, and the cost of importing good books on the subject is
> prohibitive, so thank you again for the great input; which shall be duly
> filed in my growing library of useful information.
No probs, glad to be of help. I expect you'll find the same info on the web
somewhere, at least where lighting/composition goes. Texturing methods are
obviously specific to POV though.
L
-
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"Loki" <nomail@nomail> wrote:
> Why does the comeptition only rarely see entries of truly high (i.e.
> highend3d.com) quality? It's because the competition doesn't *want*
> entries like that, because they'd just win hands down month after month and
> it would be no fun for the people who don't have access to a full
> Maya/Renderman rig. But in its present form there is nothing stopping
> industry professionals entering the IRTC with their work. Perhaps the IRTC
> should be rebranded to clarify that it is not in fact a raytracing
> competition on the whole, but a POV specific contest. The way some people
> seem to think of it is that it isn't really even a competition. It doesn't
> have any prize associated with it, and it doesn't, I'm afraid to say, carry
> any prestige these days. Perhaps the Internet POV Ray Gallery (IPRG) would
> be a more appropriate name?
The IRTC is a learning tool, in competition form. And its a good one
because it permits beginners to enter, and doesn't penalize them just
because they're beginners. Its good that its not only POV, because despite
what some seem to think, getting good results out of ANY 3D software has a
learning curve, and everyone is a beginner sometime.
My entries are usually competing as much with my previous entries as with
the other entries in the round. I'm not a professional CG artist, and I
can't afford $6000+ in software to have all the bells and whistles in one
package, but I would like to be able now and then to produce something like
they do that creates a mood or recreates a scene to a degree that someone
will look at it more than once.
When I look at all of my past entries I see progress. When I started
entering (using Bryce at first, found PovRay after I found IRTC) I had lots
of free time, and I'd spend most of the two months working on it to get
something that was just ok. Now I don't have that much time, and if I can
get a couple weeks in I'm doing good, yet I think I've gotten some pretty
good entries, so I'm happy with that.
The guys who have the money to spend on Maya / 3DMax probably have (a)
already gone through much of that learning stage before they spent the
money, and (b) are setting their sights on generating some return on that
investment. So the IRTC is not going to offer them much.
All that said, I think that in several of the recent rounds there has been a
definite flow of slapped together Bryce/Rhino entries that tends to dilute
the overall level of the round. This has been attributed to a CG class at a
school all submitting. Some of the students seem to get more involved and
actually try to come up with something serious, but for others its clearly
"just another assignment". I do think that somewhat abuses the "beginners
welcome". Perhaps the instructor could have his own competition, and only
the top finishers submit to IRTC.
RG
P.S. I thought Derrick's entry was definitely a good one, but I didn't enter
that round, so didn't get to vote :-( Only critique I had was that the
moon looked too sharp, like it was only 10 ft away, but given the topic, I
wasn't sure that wasn't intentional...
P.P.S. Another one I thought was quite good, and was disappointed at its
finish was Incongruous (Helene Dumur).
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"Derrick J Houy" <djh### [at] paw za org> wrote
> Loki wrote:
> > I'm afraid I totally agree with this, no doubt to Derrick's chagrin.
> >>Generalisations like, "...I have seen little truly deserving of the top
places.", is just plain upsetting.
> > The truth hurts sometimes.
> So, the bottom line is that you think I did not deserve my 2nd place,
> yet you offer no solid, pointed criticism as to why. I worked long and
> hard on that image, learning more about Pov in that short while than in
> all the time I have used it, still having self-doubt whether it was good
> enough or not, and whether I should enter it or not. I was elated with
> my placing, which was far beyond what I ever expected, and here you go
> saying it was not deserving of its place. What the hell is your problem?
Calm down. He never targeted you specifically. And yours is certainly
deserving 2nd place *in amongst* the submissions. I think his point was that
the overall quality of IRTC submissions hasn't kept up with the advances in
technology, and I would agree with that. Part of the reason is that IRTC
isn't attracting professionals - and I don't just mean those who use really
expensive software. Having said that, there seems to be some bias against
other (non POV) software which may have helped to turn those people off from
IRTC. As a long time (but "light") POV user, I must also sadly admit that
POV is showing its age and its not helping matters. But the main reason,
IMHO, for the lackluster state of IRTC is the proliferation of competitions,
forums and venues for showcasing renderings.
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To me the IRTC is a comptetion open for anyone who wants to share their 3d
work with the rest of the world. I think this encourages lots of people who
are not too sure of their own abilities to submit. I have often admired
images made by kids who may not have the ability to make professional
looking images YET, but at least they´re trying to learn to use a
complicated software creatively. They may or may not become the great 3d
artists of the future. Who knows?
I wish I had had that opportunity when I was twelve. Sigh....
Now in my much older and mature age I´m fighting more or less the same
challenges and to me the IRTC is an opportunity to receive a constructive
and encouraging critisism. Which is extremely valuable.
If people were disqualified due to lack of quality in their images I don´t
think we would get many submissions and lot´s of people wouldn´t even dare
to try. I myself waited two years before submitting for the first time,
even though there are no limits on partipication.
By the way: the IRTC ftp server is updated almost immediately showing the
new topic so there doesn´t have to be any loss of time even when the
webpage updates late.
Try
ftp://ftp.irtc.org/pub/stills/
If the welcome message doesn´t show automatically on the left, in IE/XP
choose Help > FTP Server Welcome Message... to see the new topic.
Hildur
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ok, i know this thread is already old, but i think it's still relevant...
so, here goes my 2 cents...
The IRTC was always pov-centered, since it's an old competition for
hobbyists who can't afford high-end hardware and software and povray was
the only real good free raytracer back then. Not to say high-end software
is that huge a step forward than povray, just stating that that's what
professionals use.
So, since it's hobbyist-ridden, there are far too many non-professional
looking images, no surprise. Look here:
http://highend3d.com/gallery/scenes/3d_scenes/gallerylarge.php?id=663
the guy took 3 weeks to render this in high-end stations and using
professional modelers and renderer. You can't expect hobbyists to do
something like that.
But, imho, povray makes things bad in a sense, in this way: many people
using it are technically inclined people, who love to script fractals using
just a text editor and the bare hands. There's few true artists out there
using povray, because it comes with no GUI modeller of its own, like yafray
comes with Blender. No non-technically inclined artists will take a serious
look at povray for rendering, except for a few like JVP or Gilles Tran and
even these can be seen more as programmers with an artistic sense than
anything else. Heck, no non-technical artist would ever come up with such
amazing macros as these guys...
That's why -- not many true artists using pov --, i guess, you see either
many pov-excited-newbie bad images, some good images lacking some true
artistic value and very few that truly get the artistic and technical
aparatus right. The guy worrying for his 2nd prize should not, it's a nice
image, but i believe he's one of those artistic inclined people: the theme
is nice, but it lacks lots of technical details that could really make the
image standout, like some media fading near the lamp etc -- media,
caustics, DOF, very complex textures and materials and all are what truly
set professional images apart from hobbyists. The kind of little povray
technical details that people with artistic sense simply find, i guess, too
cumbersome or simply doesn't even know how to get at it or simply don't have
the time and hardware to implement...
Just my 2 cents. I, for myself, just love povray amazingly rich and
flexible SDL: the best anywhere for describing 3D images in words... so,
to me, povray is a mix of things that really attract me, mainly
mathematics, 3D graphics, programming *and* poetry, since that's what a
good povray scene file truly is... :)
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