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From: John VanSickle
Subject: Suggested future topic
Date: 31 Oct 2002 16:59:45
Message: <3DC1A7D0.A0D5A416@hotmail.com>
A while back, for the stills round, the topic for October was announced
as "Horror," an entire year in advance, so that artists would have
an entire year to work on the results.

I'd like to make a suggestion for the animation round in a similar
vein.  The topic would be Rusty, and October 2003 will be Rusty's
5th birthday.  As my humble part, I would make the Rusty sources,
plus advice on their proper use, available to the community, and I
would also refrain from entering that round.  Everyone would have
a year to make the coolest Rusty animation they could whip up.

What say ye?

Regards,
John


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From: Tom Galvin
Subject: Re: Suggested future topic
Date: 1 Nov 2002 21:30:14
Message: <Xns92B9DABD5CEC3tomatimporg@204.213.191.226>
John VanSickle <evi### [at] hotmailcom> wrote in 
> 
> What say ye?
> 
> Regards,
> John

Sounds fun

;)
Tom


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From: Martin Magnusson
Subject: Re: Suggested future topic
Date: 2 Nov 2002 18:04:04
Message: <3DC459E6.9030309@frustratedhousewives.zzn.com>
John VanSickle wrote:
> What say ye?

Sounds like a great idea. Three months isn't really enough to make a 
really good animation, and it sure would be fun to see what people could 
come up with in a year.

I would suggest another topic, though. Having to use Rusty sounds a bit 
too limiting IMHO. I would rather pick a topic from the ordinary topics 
list used by the admins.

/ martin


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From: Greg M  Johnson
Subject: Re: Suggested future topic
Date: 6 Nov 2002 12:50:24
Message: <3dc95660$2@news.povray.org>
It would be great fun for me-- to have "my" characters interacting with
Rusty.
If I were limited to using only your characters, its zzzzzzzzzzz.


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From: The Mad Hatter
Subject: Re: Suggested future topic
Date: 25 Dec 2002 18:50:02
Message: <web.3e0a43e117effba8e7fa0eec0@news.povray.org>
Ahah!  So now I see who it is that makes the ever-returning Rusty
animations!

*** www.highpoly3d.com ***
*** Tutorials/Textures/Forums ***


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From: John VanSickle
Subject: Re: Suggested future topic
Date: 26 Dec 2002 12:59:57
Message: <3E0B439C.8036DD27@hotmail.com>
The Mad Hatter wrote:
> 
> Ahah!  So now I see who it is that makes the ever-returning Rusty
> animations!

Yes, but the following difficulties have arisen:

First, my machine is becoming unstable.

Second, the wife bought me Diablo for XMas.

Regards,
John


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From: Tom Galvin
Subject: Re: Suggested future topic
Date: 26 Dec 2002 14:08:07
Message: <Xns92F08FB94E437tomatimporg@204.213.191.226>
John VanSickle <evi### [at] hotmailcom> wrote in 
news:3E0B439C.8036DD27@hotmail.com:

> Second, the wife bought me Diablo for XMas.
> 
> Regards,
> John
> 

Hmmm,  Rusty in Diablo...


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From: The Mad Hatter
Subject: Re: Suggested future topic
Date: 27 Dec 2002 07:55:02
Message: <web.3e0c4d6517effba85798b2cc0@news.povray.org>
I do not understand how a boring game such as diablo, could pull someone
away from valuable & constructive animation renders :P


*** http://www.highpoly3d.com ***
*** Tutorials/Textures/Forums ***


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From: Rick [Kitty5]
Subject: Re: Suggested future topic
Date: 27 Dec 2002 08:37:48
Message: <3e0c57ac@news.povray.org>
The Mad Hatter wrote:
> I do not understand how a boring game such as diablo, could pull
> someone away from valuable & constructive animation renders :P

Tis a good game! - just a pity about the fixed low screen res, ah well

Personally Civ3 is the most damaging to productivity, days degerate into a
blur of toilet & cig breaks when I get into that.

--

Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Tom Galvin
Subject: Re: Suggested future topic
Date: 27 Dec 2002 12:13:42
Message: <Xns92F17C536C06Etomatimporg@204.213.191.226>
"The Mad Hatter" <the### [at] hotmailcom> wrote in 
news:web.3e0c4d6517effba85798b2cc0@news.povray.org:

> I do not understand how a boring game such as diablo, could pull someone
> away from valuable & constructive animation renders :P
> 
> 

Especially when there is an open source version of Titan now.

http://colossus.sourceforge.net/


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