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I plan on entering the current round for the competition. When I'm done
with my work, I plan to put it on my web-page. But I don't want someone
taking it and using it without some recognition. This has happened to me
before - someone put a link from their site to mine and used two of my GIF
animations. So, I'd like to put my signature or name into each from of my
animation. Does anyone know of a DOS or Windows tool that will allow me to
easily place text or superimpose an image into the corner of all my images
for an animation? Currently my animation is at 360 frames, and I certainly
don't want to do it by hand!!
Mike
--
All statements are of my opinion and concern. They do not reflect the views
of my employer.
Remove the x at the end of my address for replies.
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The only tool that is capable doing such a signature print is gimp.
The bad news is that this is a linux tool.
The good one is that I read some weeks ago that there is a port to
windows. I have no clue how good this port is but gimp is worth a try
even if have to install linux for it ;-)) .
You can write script-fu's in it that would search for all you 300+ files
and writes your name at a specific place. There might even be already a
script for that. Have a look.
I hope this was of any help for you!
Greetings,
Marc
--
Marc Schimmler
Institut fuer Computeranwendungen
Universitaet Stuttgart
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Stupid me!
http://www.gimp.org
Bye!
--
Marc Schimmler
Institut fuer Computeranwendungen
Universitaet Stuttgart
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Unfortunate for me, its not for DOS/WINDOWS...... the search continues....
Mike
Marc Schimmler wrote in message <36373839.353D3FE9@ica.uni-stuttgart.de>...
>Stupid me!
>
>http://www.gimp.org
>
>Bye!
>
>
>--
>Marc Schimmler
>Institut fuer Computeranwendungen
>Universitaet Stuttgart
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On Wed, 28 Oct 1998 07:13:58 -0800, "Mike Weber"
<mwe### [at] racal-pelagos com> wrote:
>I plan on entering the current round for the competition. When I'm done
>with my work, I plan to put it on my web-page. But I don't want someone
>taking it and using it without some recognition. This has happened to me
>before - someone put a link from their site to mine and used two of my GIF
>animations. So, I'd like to put my signature or name into each from of my
>animation. Does anyone know of a DOS or Windows tool that will allow me to
>easily place text or superimpose an image into the corner of all my images
>for an animation? Currently my animation is at 360 frames, and I certainly
>don't want to do it by hand!!
>
>Mike
You're sort of in luck. With the help of some of the kind folks in
another povray newsgroup (actually, a LOT of mathemetics help) I have
some povray 3.1 code to place a line of copyright text on the bottom
right of your animation frame no matter where the camera is looking.
Simply put, you put your camera location in the vector cam_l and
look_at in cam_lat. The following will set your camera using those
variable AND, most importantly, compute the translate and rotate for a
text object that it will place just a widget in front of the camera
lense.
//example
#declare cam_l = <.6,5.4,16>;
#declare cam_lat = <15,1,24>;
#local CamZ = 2; //the amount of camera zoom you want
#local CamD = vnormalize(cam_lat,cam_l);
#local CamR = vnormalize(vcross(y,CamD));
#local CamU = vnormalize(vcross(CamD,CamR));
text { ttf "timrom.ttf","(c) 1998 by Lewis Sellers
http://www.intrafoundation.com",.1,0
pigment { rgbt<1,.8,.8,.75> }
finish { ambient .75 diffuse 1}
scale .05
translate <-.65,-.48,CamZ>
matrix < CamR.x,CamR.y,CamR.z,
CamU.x,CamU.y,CamU.z,
CamD.x,CamD.y,CamD.z,
cam_l.x,cam_l.y,cam_l.z >
}
camera {
location cam_l
up CamU
right CamR*4/3
direction CamD*CamZ
}
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Oh. Before I forget. There are some special considerations you might
need to take into account since the text is an actual object. Things
like shadows, reflections, etc. This could or could not be used to
your advantage.
It could also be used to create a HUD (heads up display) similar to
the mecha animation canyon.mpg in the last compo. Or to position an
angry bee in front of the camera buzzing about while you follow it
from flower to behind etc. :)
--min
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Considering that the image frames (most, not all though?) already exist, you
would need to redo the animation from the start.
Using Lewis' suggestion, however, can still work by rendering only image_maps
of the whole animation (a very fast way to re-do an animation). I made a thing
I call "inxframe", an include file to do just this in a few different ways.
Only problem with it is figuring it out and getting it to work right. I more
or less got to a point with it and stopped, but if you look at the example I
have at the top of my links page you can see what is possible:
http://members.aol.com/inversez/index.html
Hope you can use it if you try it.
Message <36375b6e.2519072@news.povray.org>, Lewis Sellers typed...
>
>On Wed, 28 Oct 1998 07:13:58 -0800, "Mike Weber"
><mwe### [at] racal-pelagos com> wrote:
>
>>I plan on entering the current round for the competition. When I'm done
>>with my work, I plan to put it on my web-page. But I don't want someone
>>taking it and using it without some recognition. This has happened to me
>>before - someone put a link from their site to mine and used two of my GIF
>>animations. So, I'd like to put my signature or name into each from of my
>>animation. Does anyone know of a DOS or Windows tool that will allow me to
>>easily place text or superimpose an image into the corner of all my images
>>for an animation? Currently my animation is at 360 frames, and I certainly
>>don't want to do it by hand!!
>>
>>Mike
>
>You're sort of in luck. With the help of some of the kind folks in
>another povray newsgroup (actually, a LOT of mathemetics help) I have
>some povray 3.1 code to place a line of copyright text on the bottom
>right of your animation frame no matter where the camera is looking.
>
>Simply put, you put your camera location in the vector cam_l and
>look_at in cam_lat. The following will set your camera using those
>variable AND, most importantly, compute the translate and rotate for a
>text object that it will place just a widget in front of the camera
>lense.
>
>
>
>//example
>#declare cam_l = <.6,5.4,16>;
>#declare cam_lat = <15,1,24>;
>
>#local CamZ = 2; //the amount of camera zoom you want
>
>#local CamD = vnormalize(cam_lat,cam_l);
>#local CamR = vnormalize(vcross(y,CamD));
>#local CamU = vnormalize(vcross(CamD,CamR));
>
>text { ttf "timrom.ttf","(c) 1998 by Lewis Sellers
>http://www.intrafoundation.com",.1,0
> pigment { rgbt<1,.8,.8,.75> }
> finish { ambient .75 diffuse 1}
> scale .05
> translate <-.65,-.48,CamZ>
> matrix < CamR.x,CamR.y,CamR.z,
> CamU.x,CamU.y,CamU.z,
> CamD.x,CamD.y,CamD.z,
> cam_l.x,cam_l.y,cam_l.z >
>}
>
>camera {
> location cam_l
> up CamU
> right CamR*4/3
> direction CamD*CamZ
>}
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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Well, there's really a port to Win 95/ WIN NT. I looked it up at
http://www.vtt.fi/tte/staff/tml/gimp/win32/
To my regret it has to be called alpha (maybe beta).
Povingly,
Marc
--
Marc Schimmler
Institut fuer Computeranwendungen
Universitaet Stuttgart
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Lewis Sellers <lse### [at] usit net> wrote:
: //example
: #declare cam_l = <.6,5.4,16>;
: #declare cam_lat = <15,1,24>;
Location and look_at... ok, but what about angle, sky and right?
The right vector is not usually changed during an animation, but the
sky vector is very usually changed and also the angle (see the most probably
winner animation "the pool shark" at irtc :) ).
--
- Warp. -
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Nieminen Mika wrote:
>
> Lewis Sellers <lse### [at] usit net> wrote:
> : //example
> : #declare cam_l = <.6,5.4,16>;
> : #declare cam_lat = <15,1,24>;
>
> Location and look_at... ok, but what about angle, sky and right?
> The right vector is not usually changed during an animation, but the
> sky vector is very usually changed and also the angle (see the most probably
> winner animation "the pool shark" at irtc :) ).
>
> --
> - Warp. -
Well... for that you'll have to refer to the conversation in.... um...
the general newsgroup I think it was. I understood the concepts, but the
mathematics escaped me, so some kind folks straighted out my code there.
I believe the their rewrite originally contained sky vector transforms
but I cut it out to keep things simplier for my understanding. :)
It's essentially the same thing as the lensflare maths though. If you
understand that.... I've since used it to compute vectors for weapons
fire in an animation, as well.
--
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usit net (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.intrafoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html
You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)
"The comedy is over" -i pagliacci
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I still would prefer to use a tool in post-production to add my
name/signature to each frame and then generate the mpeg file. Someone
mentioned that using a rendered name requires re-rendering the entire
scene - for small scenes that's ok, but for larger longer ones.
Still searching for the right utility.....
Mike
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Mike Weber wrote:
>
> I still would prefer to use a tool in post-production to add my
> name/signature to each frame and then generate the mpeg file. Someone
> mentioned that using a rendered name requires re-rendering the entire
> scene - for small scenes that's ok, but for larger longer ones.
>
> Still searching for the right utility.....
>
> Mike
Well, shouldn't be too hard to code something in c as long as the images
are all in uncompressed tga. Don't have time right this sec though....
Actually, pretty darn easy to do that..... hmm.
--
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usit net (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.intrafoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html
You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)
"The comedy is over" -i pagliacci
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Lewis Sellers <lse### [at] usit net> wrote:
: Well, shouldn't be too hard to code something in c as long as the images
: are all in uncompressed tga. Don't have time right this sec though....
: Actually, pretty darn easy to do that..... hmm.
Maybe I'll add that feature to my targa averager in the next version...
some day... :)
--
- Warp. -
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I did try your targa averager - but I just couldn't get it to work
correctly. And by the way, thanks for adding the feature I asked for about
3 months ago.
Nieminen Mika wrote in message <3639bbd8.0@news.povray.org>...
>Lewis Sellers <lse### [at] usit net> wrote:
>: Well, shouldn't be too hard to code something in c as long as the images
>: are all in uncompressed tga. Don't have time right this sec though....
>
>: Actually, pretty darn easy to do that..... hmm.
>
> Maybe I'll add that feature to my targa averager in the next version...
>some day... :)
>
>--
> - Warp. -
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I found what I need. Its ImageMagick found below
http://www.wizards.dupont.com/cristy/
I can use a TrueType font in windows and place the text anywhere in the
image.
I did not try it on a series of images yet, but it appears I'll be able to
since it runs at the command line prompt.
Mike
Mike Weber wrote in message <3639d626.0@news.povray.org>...
>I did try your targa averager - but I just couldn't get it to work
>correctly. And by the way, thanks for adding the feature I asked for about
>3 months ago.
>
>Nieminen Mika wrote in message <3639bbd8.0@news.povray.org>...
>>Lewis Sellers <lse### [at] usit net> wrote:
>>: Well, shouldn't be too hard to code something in c as long as the images
>>: are all in uncompressed tga. Don't have time right this sec though....
>>
>>: Actually, pretty darn easy to do that..... hmm.
>>
>> Maybe I'll add that feature to my targa averager in the next version...
>>some day... :)
>>
>>--
>> - Warp. -
>
>
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Nieminen Mika wrote:
>
> Lewis Sellers <lse### [at] usit net> wrote:
> : //example
> : #declare cam_l = <.6,5.4,16>;
> : #declare cam_lat = <15,1,24>;
>
> Location and look_at... ok, but what about angle, sky and right?
> The right vector is not usually changed during an animation, but the
> sky vector is very usually changed and also the angle (see the most probably
> winner animation "the pool shark" at irtc :) ).
I was the one who helped Lewis out on his project; the code I use
presumes a constant angle, but can easily be adjusted for a changing
angle (simply alter the z-value of the text offset). "Sky" usually
does not change during an animation (it is either constantly y or z),
but up and right do; they are determined by vector maths based on the
location, look_at, and sky values. In any event, the code I use
calculates all of these vectors before they are fed to the
transformation matrix.
I have an animation of an approach to a rotating space ship; the
camera goes from being oriented straight up to following the rotation
of the ship (so that the stars appear to spin); the timer in the lower
corner of the view is placed with this code, and is rock-steady for the
whole animation. The fades I used in my IRTC entry are done with
polygons placed before the camera; I didn't have to fiddle with their
placement, because I could just place them relative to the camera, and
use the matrix to put them where they needed to be. The subtitle in
the animation uses the same technique, as does the lettering in the
poster.
Regards,
John
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Based on John VanSickle's code I made another code
which supports angle and sky and direction and which I
think is easy to use. Just #declare the following:
// These #declarings are optional:
#declare camera_location = <0,3,6>;
#declare camera_direction = <0,0,1>;
#declare camera_right = 4/3*x;
#declare camera_up = y;
#declare camera_sky = <1,7,0>;
#declare camera_angle = 50;
#declare camera_look_at = <0,1,0>;
// This #declaring is required:
#declare autotext_object =
text {
ttf "crystal.ttf", "Copyright 1998 YourName", 0.001, 0
pigment {color rgb 1}
finish {ambient 1 diffuse 0}
translate 0.2 // little distance from origin to text.
scale 0.07 // this value controls the size of the text.
translate <-4/6,-1/2,0> // place at the lower left corner.
}
Then paste or include this:
#ifndef (camera_location) #declare camera_location = <0,0,0>; #end
#ifndef (camera_right) #declare camera_right = 4/3*x; #end
#ifndef (camera_up) #declare camera_up = y; #end
#ifndef (camera_direction) #declare camera_direction = z; #end
#ifndef (camera_sky) #declare camera_sky = y; #end
#ifndef (camera_angle) #declare camera_angle =
degrees(atan2(vlength(camera_right)/2/vlength(camera_direction),1))*2; #end
#ifndef (camera_look_at) #declare camera_look_at = z; #end
#declare autotext_t = camera_location;
#declare autotext_z = vnormalize(camera_look_at-camera_location)/2
*vlength(camera_right)/tan(radians(camera_angle/2));
#declare autotext_x = vnormalize(vcross(camera_sky,autotext_z));
#declare autotext_y = vnormalize(vcross(autotext_z,autotext_x));
object {
object {autotext_object}
no_shadow
translate z
scale 0.001
matrix <
autotext_x.x,autotext_x.y,autotext_x.z,
autotext_y.x,autotext_y.y,autotext_y.z,
autotext_z.x,autotext_z.y,autotext_z.z,
autotext_t.x,autotext_t.y,autotext_t.z
>
}
camera {
location camera_location
right camera_right
up camera_up
direction camera_direction
sky camera_sky
angle camera_angle
look_at camera_look_at
}
The autotext_object can be any objects.
They should be placed within the range of
the up and right vectors. (<0,0,0> is the
center of the image.)
Regards,
Rune S. Johansen
http://hjem.get2net.dk/rsj
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In article <363902a3.0@news.povray.org>, "Mike Weber"
<mwe### [at] racal-pelagos com> wrote:
>I still would prefer to use a tool in post-production to add my
>name/signature to each frame and then generate the mpeg file. Someone
>mentioned that using a rendered name requires re-rendering the entire
>scene - for small scenes that's ok, but for larger longer ones.
>
>Still searching for the right utility.....
Well, I don't see what you're using... but if you have access to a
Macintosh, GraphicConverter can batch-stick an image in any corner you
want on a group of frames, and it'll be able to handle just about any
frame type you throw at it.
Jerry
jer### [at] hoboes com
http://www.hoboes.com/jerry/ e-mail hel### [at] hoboes com
What Your Children Are Doing: http://www.hoboes.com/html/NetLife/Children/
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Hi
There is a Solution to your Problem, and thats called
DTA ( Daves Targa Animator ) with this Programm you can
put many Images together to an Animation, and it also features
compositing technics, so that you can create an Image with your
Text, and set the rest transparent ( even Alpha-Channel is supported )
then you compose it with all the Frames, which functions with Wildcards.
I don't know the Webaddress right now, but maybe someone else here knows it
cause it is/was the Basic Program for creating Animations out of single
Images.
greetings Lars Wolter
Mike Weber schrieb in Nachricht <363734d5.0@news.povray.org>...
>I plan on entering the current round for the competition. When I'm done
>with my work, I plan to put it on my web-page. But I don't want someone
>taking it and using it without some recognition. This has happened to me
>before - someone put a link from their site to mine and used two of my GIF
>animations. So, I'd like to put my signature or name into each from of my
>animation. Does anyone know of a DOS or Windows tool that will allow me to
>easily place text or superimpose an image into the corner of all my images
>for an animation? Currently my animation is at 360 frames, and I certainly
>don't want to do it by hand!!
>
>Mike
>
>
>--
>All statements are of my opinion and concern. They do not reflect the
views
>of my employer.
>Remove the x at the end of my address for replies.
>
>
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http://www.europa.com/~dearmad/dta.htm
goes to both the 32-bit and the older 16-bit versions.
Message <3657384d.0@news.povray.org>, Lars Wolter typed...
>
>Hi
>
>There is a Solution to your Problem, and thats called
>DTA ( Daves Targa Animator ) with this Programm you can
>put many Images together to an Animation, and it also features
>compositing technics, so that you can create an Image with your
>Text, and set the rest transparent ( even Alpha-Channel is supported )
>then you compose it with all the Frames, which functions with Wildcards.
>
>I don't know the Webaddress right now, but maybe someone else here knows it
>cause it is/was the Basic Program for creating Animations out of single
>Images.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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Mike Weber wrote in message <363734d5.0@news.povray.org>...
>I plan on entering the current round for the competition. When I'm done
>with my work, I plan to put it on my web-page. But I don't want someone
>taking it and using it without some recognition. This has happened to me
>before - someone put a link from their site to mine and used two of my GIF
>animations. So, I'd like to put my signature or name into each from of my
>animation. Does anyone know of a DOS or Windows tool that will allow me to
>easily place text or superimpose an image into the corner of all my images
>for an animation? Currently my animation is at 360 frames, and I certainly
>don't want to do it by hand!!
>
>Mike
>
Of course, my favorite way to add a signature is to paint it on some object
in
the scene. It looks much better that way, I think.
Chris Jeppesen
Kwan Systems
>
>--
>All statements are of my opinion and concern. They do not reflect the
views
>of my employer.
>Remove the x at the end of my address for replies.
>
>
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