Markus Altendorff <maa### [at] anthrosphinxde> wrote:
> Stephen wrote:
> > Not knowing anything about your application (and when has that ever stopped
> > had that a few times and when I re-create the file all has been well. If in
> > doubt blame someone else.
> Heh :) but it was my mistake, of course... that, and the
> problem that precision is finite.
> Mapping: cubical. My chosen angle: 45 degrees.
> Problem: during rotation, the cumulated result down the
> object hierarchy may have been 44.999999 - or 45.000001
> Result: every now and then, the texture was indecisive if if
> belonged to the front or the side of the cube.
> Solution: use 44 degrees. And it's OK now. :)
types of mapping :-)
Just out of interest how does cubical mapping work? I have never used it. I
mapping. I can see a line/edge on the cube giving problems but have
difficulty visualising a major problem. But what do I know :-)
> I'll let it run again, so my video won't be ready until
> tomorrow afternoon...
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