POV-Ray : Newsgroups : irtc.animations : Sound? : Re: Sound? Server Time
27 May 2024 09:33:15 EDT (-0400)
  Re: Sound?  
From: Markus Altendorff
Date: 20 Sep 2007 05:49:34
Message: <46f2422e$1@news.povray.org>
Stephen wrote:
> "St." <dot### [at] dotcom> wrote:
>>        Anyway, this isn't the Stills group, this is the Animations group, so
>> all, what's the general consensus with 'sound' in animations?

> raytracing comp and adding sound adds another dimension. I seldom listen to
> sound on my machine, in fact I generally have it switched off completely.

Me too. Sound shouldn't be a deciding factor. It seems unfair - 
composing or mixing an additional soundtrack is something that favours 
things like audio clipart collections or software that doesn't come 
cheap, OR just slapping some MP3 to a video and risk getting into 
trouble with copyright. OR digging for hours through the Creative 
Commons file pools in search of something that fits the mood of the video.

> switched on.) 

<me waving hand in Jedi gesture>You do not at all want to watch my 
previous entries.</>

 > So I think that since sound can improve or detract from the
> enjoyment of an animation it should have a separate category for marking
> which is not taken into account for the final placing but only for feedback
> for the authors. I think that the ratings should not take sound into
> account. I would be willing to be talked out of this.

I'm not exactly inclined to talk you out of this - sound or no sound is 
also a matter of having the tools and resources available, and this 
shouldn't be a deciding factor for an animation competition. Just 
because i've happened to be editing home videos for more than a decade, 
which means i've stacks of disks of background music that came with the 
software available, to use legally, doesn't mean i should be getting a 
higher rating for an animation because of the soundtrack.
Sound is extremely powerful in evoking emotions, i'd say much more so 
than visuals alone. Videos without sound are automatically at a 
disadvantage, no doubt about it.

> Another point is the Technical rating. How are we supposed to judge this?
> For me it is fine marking Pov-Ray created animations but how would I know
> what is hard or easy to do in Cinema 4D? Just a point for discussion.

You can't begin to imagine how hard it is. :)
Basically, anything that can be "script-controlled" or is 
procedural/recursive by nature is easier in POV than in Cinema. Pushing 
polygons or meshes around is easier in C4D than in 
POV-without-a-modeller. Particle effects are so-so. Setting them up and 
previewing is easier in C4D. Rule-based particles are a pain in each 
software. Setting up dynamic effects (clothing, hair) is easy in C4D, 
getting them to work as desired is unnerving, but i guess that's the 
same in every software.

It seems POV compares rather to the render module of Cinema alone than 
the whole C4D package, e.g. feeding said module the data by hand would 
be the equivalent of using POVray combined with a text editor.

I've played around with "plain" POV for a while (sadly, it doesn't 
launch any more on my new computer), and that's why i've got lots of 
respect for everyone doing computer animation that way...


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