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Stephen wrote:
> Not knowing anything about your application (and when has that ever stopped
> had that a few times and when I re-create the file all has been well. If in
> doubt blame someone else.
Heh :) but it was my mistake, of course... that, and the
problem that precision is finite.
Mapping: cubical. My chosen angle: 45 degrees.
Problem: during rotation, the cumulated result down the
object hierarchy may have been 44.999999 - or 45.000001
Result: every now and then, the texture was indecisive if if
belonged to the front or the side of the cube.
Solution: use 44 degrees. And it's OK now. :)
I'll let it run again, so my video won't be ready until
tomorrow afternoon...
-M
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