"Markus Altendorff" <maa### [at] panoramasde> wrote in message
> St. wrote:
>> Well, it is. :)
> That's nice :)
>> Oooo, she's a mean-lookin' Ladysphinx!
> Within the story context, no. The "Sphinx" species is the other one.
Yes, of course it is.
> I guess i need to draw some "stat sheets" like in RPGs someday to clarify
> that muddled universe i've been building over the last decade. :) Maybe
> even get that old website of mine working again...
That would be cool. You should be highlighting your past works...
> As for mean-lookin', try this :)
Yep, that's mean-lookin' alright!
> (found the picture of a growling cat online, and noticed the definite lack
> of teeth in my old design - didn't know that there are at least three
> canines on either side, two in the uppper, one in the lower jaw)
> I've since switched off the reflection attribute that never mattered much
> in the dark spaceship locations but broke in "sky dome" environments and
> instead added a Fresnel shader in the luminance component to make the
> edges "glow" a bit. No sample of that yet. Saves some render time, too,
> because oversampling and the to/fro running rays caused the render to
> really slow down there.
> Same thing (the fresnel effect) was added to the main skin texture,
> providing a 20% illuminated edge at all times, no matter the lighting:
> Improves shadow contour visibility in the dark and doesn't get in the way
> in the light, without render hogs like ambient occlusion.
Oh, that's neat. Is that possible in PoV-Ray, do you think?
> > I like that bling too...
> Well, needed some polygon surfaces to hang the chain mail on, and
> extending the cloth sim around the neck was too unpredictable with motion
> (Janet Jackson, anyone? ;) I already messed up the connection of
> cloth<->anchors on the left side - there's a gap, but if i set the
> "attachment distance" any smaller, the cloth simulation goes "boink"...
> :( and once a cloth sim is attached to an object, you can't tweak the
> original poly points without needing to DELETE the sim container and
> re-configure a new one. Or i just can't find the right buttons in Cinema.
I wonder if Gilles knows anything about that? I think he uses Cinema.
The printed manual has been scrapped in favour of a few thousand
> HTML pages and "inline help". Gah.
>> The teeth work for me.
> I'm not going to respond to that line, no way ;)
>>> Oh, regarding TC-RTC website: is it intentional that members can
>>> (pre-)view uploaded entries during the timeframe?
>> For the life of me, I can't remember how the IRTC did it, (it's been
>> so long), but for now, I don't see any harm in it, unless others can
>> point out possible pitfalls?
> The IRTC had the upload open, but had the files set to "no access" until
> the voting started. Possibly to avoid giving ideas away early, so we don't
> end up with lots of similar pictures because someone thought "great idea,
> but i can one-up the execution of XYZ's picture".
> Just a thought. Not that i'd suspect that to happen often, or at all. At
> least it shouldn't, due to things like artistic integrity and stuff...
Yes, yes, I remember now. They held the images on the FTP site until
ready. Hmm, I wonder if I can somehow only show a part of an image as a
thumbnail (like a teaser), until they're ready for rating? I'll look into
this. Thanks for the input Markus!
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