> Um, I guess I don't understand. I was trying to get over the issues of
> proprietary code and multitudinous rendering packages. How could they
> render everything in one scene? I guess that your scenario would instead
> be just like a photograph of a wall of a gallery, which might have less
Then there would be the problem of reflections and shadows, etc, etc.
Everything kind of needs to be in a single scene.
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