POV-Ray : Newsgroups : Message Digest Server Time
26 Mar 2023 01:55:40 EDT (-0400)
  Message Digest - 100 newest messages in all groups (excluding povray.off-topic)  
Posted Subject Author
25 Mar 2023 18:35:00 (7 hours ago) Re: uv mapping triangles in mesh {} Bald Eagle
25 Mar 2023 14:07:29 (11 hours ago) Re: uv mapping triangles in mesh {} Josh English
25 Mar 2023 07:40:00 (18 hours ago) Re: #ifdef using a string expression? Bald Eagle
25 Mar 2023 06:17:57 (19 hours ago) Change of DNS and implementation of caching in s... Chris Cason
25 Mar 2023 05:21:13 (20 hours ago) Re: uv mapping triangles in mesh {} Thomas de Groot
25 Mar 2023 04:30:00 (21 hours ago) Re: #ifdef using a string expression? Kenneth
24 Mar 2023 21:46:46 (Yesterday) Re: A quick povr branch micro normal image. William F Pokorny
24 Mar 2023 18:48:52 (Yesterday) Cornell box at various white points Cousin Ricky
24 Mar 2023 17:49:37 (Yesterday) Re: uv mapping triangles in mesh {} Josh English
24 Mar 2023 17:40:17 (Yesterday) Re: uv mapping triangles in mesh {} Josh English
24 Mar 2023 17:36:00 (Yesterday) Re: uv mapping triangles in mesh {} Josh English
24 Mar 2023 13:45:00 (Yesterday) Re: uv mapping triangles in mesh {} Bald Eagle
24 Mar 2023 11:51:02 (Yesterday) Re: #ifdef using a string expression? William F Pokorny
24 Mar 2023 11:40:02 (Yesterday) Re: A quick povr branch micro normal image. William F Pokorny
24 Mar 2023 11:40:00 (Yesterday) Re: #ifdef using a string expression? jr
24 Mar 2023 10:03:16 (Yesterday) Re: I think I found the funky hieght field troub... William F Pokorny
24 Mar 2023 09:53:27 (Yesterday) Re: #ifdef using a string expression? William F Pokorny
24 Mar 2023 08:55:02 (Yesterday) Re: uv mapping triangles in mesh {} Thomas de Groot
24 Mar 2023 08:25:32 (Yesterday) Re: uv mapping triangles in mesh {} Thomas de Groot
24 Mar 2023 06:40:00 (Yesterday) Re: uv mapping triangles in mesh {} Bald Eagle
24 Mar 2023 05:21:02 (Yesterday) Re: uv mapping triangles in mesh {} Thomas de Groot
24 Mar 2023 04:45:00 (Yesterday) Re: uv mapping triangles in mesh {} Kenneth
24 Mar 2023 04:15:00 (Yesterday) Re: uv mapping triangles in mesh {} Kenneth
24 Mar 2023 03:29:30 (Yesterday) Re: uv mapping triangles in mesh {} Thomas de Groot
24 Mar 2023 03:15:00 (Yesterday) Re: uv mapping triangles in mesh {} Kenneth
23 Mar 2023 23:08:06 (2 days ago) Re: uv mapping triangles in mesh {} Josh English
23 Mar 2023 19:05:00 (2 days ago) Re: uv mapping triangles in mesh {} Bald Eagle
23 Mar 2023 18:25:00 (2 days ago) Re: uv mapping triangles in mesh {} Leroy
23 Mar 2023 17:40:00 (2 days ago) Re: uv mapping triangles in mesh {} Leroy
23 Mar 2023 17:15:00 (2 days ago) Re: I think I found the funky hieght field troub... Leroy
23 Mar 2023 15:05:00 (2 days ago) Re: #ifdef using a string expression? Kenneth
23 Mar 2023 13:20:00 (2 days ago) Re: uv mapping triangles in mesh {} Bald Eagle
23 Mar 2023 13:20:00 (2 days ago) Re: uv mapping triangles in mesh {} Bald Eagle
23 Mar 2023 09:00:26 (2 days ago) Re: uv mapping triangles in mesh {} Thomas de Groot
23 Mar 2023 06:30:00 (2 days ago) Re: Bezier spline deformation Bald Eagle
23 Mar 2023 02:49:56 (2 days ago) Re: Bezier spline deformation yesbird
22 Mar 2023 22:21:12 (3 days ago) Spectral rendering with indoor lights Cousin Ricky
22 Mar 2023 21:10:00 (3 days ago) uv mapping triangles in mesh {} Bald Eagle
22 Mar 2023 18:55:00 (3 days ago) Re: Bezier spline deformation Bald Eagle
22 Mar 2023 11:50:43 (3 days ago) Re: Abstract landscape rendering 3 yesbird
22 Mar 2023 11:45:00 (3 days ago) Re: Need help with texture_map Chris R
22 Mar 2023 11:24:02 (3 days ago) Re: Abstract landscape rendering 3 Jörg "Yadgar" Bleimann
22 Mar 2023 10:00:50 (3 days ago) Re: Bezier spline deformation yesbird
22 Mar 2023 09:07:31 (3 days ago) Re: Bezier spline deformation William F Pokorny
22 Mar 2023 07:57:07 (3 days ago) Materials library yesbird
22 Mar 2023 07:20:27 (3 days ago) Re: #ifdef using a string expression? William F Pokorny
22 Mar 2023 05:37:57 (3 days ago) Re: I think I found the funky hieght field troub... William F Pokorny
22 Mar 2023 05:05:30 (3 days ago) Re: Bezier spline deformation yesbird
22 Mar 2023 03:16:41 (3 days ago) Re: Need help with texture_map Thomas de Groot
21 Mar 2023 23:28:21 (4 days ago) Re: Need help with texture_map Josh English
21 Mar 2023 23:27:30 (4 days ago) Re: Need help with texture_map Josh English
21 Mar 2023 21:55:00 (4 days ago) Re: Bezier spline deformation Bald Eagle
21 Mar 2023 19:39:53 (4 days ago) Re: Pharaohs Death Mask Paolo Gibellini
21 Mar 2023 17:44:14 (4 days ago) Re: Bezier spline deformation yesbird
21 Mar 2023 16:25:00 (4 days ago) Re: Bezier spline deformation Leroy
21 Mar 2023 15:05:00 (4 days ago) I think I found the funky hieght field trouble! Leroy
21 Mar 2023 10:51:07 (4 days ago) Re: Optical Pendulum Francois LE COAT
21 Mar 2023 10:15:00 (4 days ago) Re: Need help with texture_map Chris R
21 Mar 2023 08:38:05 (4 days ago) Re: Need help with texture_map Thomas de Groot
21 Mar 2023 07:45:00 (4 days ago) Re: #ifdef using a string expression? Kenneth
21 Mar 2023 05:14:29 (4 days ago) Re: categorising objects yesbird
21 Mar 2023 03:38:34 (4 days ago) Re: categorising objects Thomas de Groot
21 Mar 2023 03:38:13 (4 days ago) Re: categorising objects William F Pokorny
21 Mar 2023 03:26:38 (4 days ago) Re: #ifdef using a string expression? William F Pokorny
20 Mar 2023 23:35:00 (5 days ago) Re: #ifdef using a string expression? Kenneth
20 Mar 2023 22:42:38 (5 days ago) Need help with texture_map Josh English
20 Mar 2023 21:20:00 (5 days ago) Re: #ifdef using a string expression? Kenneth
20 Mar 2023 17:30:01 (5 days ago) Pharaohs Death Mask Colin Fleming
20 Mar 2023 17:30:00 (5 days ago) An old scene, but still recognisable Colin Fleming
20 Mar 2023 16:20:00 (5 days ago) Re: categorising objects jr
20 Mar 2023 14:56:57 (5 days ago) Re: Did Friedrich A. Lohmueller pass away? yesbird
20 Mar 2023 12:40:00 (5 days ago) Re: Lohmueller website archive Pekka Aho
20 Mar 2023 12:30:07 (5 days ago) Re: Did Friedrich A. Lohmueller pass away? Cousin Ricky
20 Mar 2023 12:30:00 (5 days ago) Re: Did Friedrich A. Lohmueller pass away? Pekka Aho
20 Mar 2023 12:15:00 (5 days ago) Re: Did Friedrich A. Lohmueller pass away? Pekka Aho
20 Mar 2023 11:55:00 (5 days ago) Re: Did Friedrich A. Lohmueller pass away? ezfzx
20 Mar 2023 11:11:17 (5 days ago) Re: #ifdef using a string expression? Alain Martel
20 Mar 2023 09:25:00 (5 days ago) tunnel02 L-System by Tim Perz Colin Fleming
20 Mar 2023 09:20:03 (5 days ago) tree12 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:03 (5 days ago) spider L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:02 (5 days ago) mut17 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:02 (5 days ago) mut14 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:01 (5 days ago) mut06 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:01 (5 days ago) lsys09 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:00 (5 days ago) Haning Plant L-System by CJ van der Mark Colin Fleming
20 Mar 2023 09:20:00 (5 days ago) flower L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:20:00 (5 days ago) fern L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:15:01 (5 days ago) dinofly L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:15:01 (5 days ago) bop02 L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:15:00 (5 days ago) airhorse L-System by LJ Lapre Colin Fleming
20 Mar 2023 09:15:00 (5 days ago) 3D Art L-Systm by CJ van der Mark Colin Fleming
20 Mar 2023 08:35:00 (5 days ago) Re: Ammonite FORM object by Colin Fleming Colin Fleming
20 Mar 2023 03:43:06 (5 days ago) Re: Ammonite FORM object by Colin Fleming Thomas de Groot
20 Mar 2023 03:25:00 (5 days ago) Re: Ammonite FORM object by Colin Fleming jr
20 Mar 2023 03:20:00 (5 days ago) Re: #ifdef using a string expression? jr
19 Mar 2023 23:45:00 (6 days ago) Re: #ifdef using a string expression? Kenneth
19 Mar 2023 22:28:23 (6 days ago) Re: Shadows Paolo Gibellini
19 Mar 2023 22:27:44 (6 days ago) Re: Pi are square Paolo Gibellini
19 Mar 2023 22:25:45 (6 days ago) Re: beetle 2 camera 1 Paolo Gibellini
19 Mar 2023 21:53:27 (6 days ago) Re: fish_13_drawing David Buck

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