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In article <8EE67889Aseed7@204.213.191.228>, ing### [at] home nl (ingo)
wrote:
> Here is an explaination of what it does:
> http://btp1da.phy.uni-bayreuth.de/FreeBSD/gimp/Plugin_generic.html#446972
Ah, I have used those before(GraphicConverter has them). This sounds
more like a post_process feature than a texture feature, though...
But it seems odd to be limited to a float value for each pixel-why not
use a color vector instead? And maybe make the size user defined instead
of fixed.
The reason it would be a post_process feature and not a pigment warp is
that it seems to require pixels, or at least color samples in a plane.
That would be pretty difficult to accomplish without UV coordinates for
every object, I think. Maybe if there were a way to define it for
specific objects, so it was only applied in the area of the image
covered by the object...the code shouldn't be too hard, but what would
the syntax be?
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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