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The texture's just pov's granite. I almost never use image maps (apart from
the HDR probe!).
Here's the code for the white tiles (the black ones are very similar)
pigment {
pigment_pattern { granite colour_map { [0 rgb 1][1 rgb 0] } }
poly_wave 8
scale <1,2,2> rotate -60*y
colour_map { [0 rgb .5][1 rgb 0] }
}
It's helped a lot by having a reflective sheen with a slightly bumpy normal.
--
Tek
http://evilsuperbrain.com
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message
news:46244d2a@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:461fa7bb@news.povray.org...
>> Yes folks, it's time for Yet Another Reflective Sphere On Checkered
>> Plane!
>>
>> This is a WIP for the Before+After round of the
>> I-can't-believe-it's-not-the-IRTC contest. The concept here is rather
>> obviously before + after I got my mad povray skillz. I'm gonna have a
>> double-image with one side being the standard rsocp like I could do when
>> I
>> first used pov, and the other side being the most realistic rsocp I can
> do.
>> This is, obviously, the latter.
>
> That looks fantastic.
>
> Is the texture used on the blocks of the chess board an image map, or is
> it
> procedural?
>
>
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