POV-Ray : Newsgroups : povray.binaries.images : bottle [YAHDRI] : Re: bottle [YAHDRI] Server Time
10 Aug 2024 13:20:24 EDT (-0400)
  Re: bottle [YAHDRI]  
From: Alain
Date: 31 Jul 2004 12:13:40
Message: <410bc534$1@news.povray.org>
Jeremy M. Praay nous apporta ses lumieres ainsi en ce 29/07/2004 18:25... :

>I tried photons, but when used in combination with a high max_trace_level
>(I'm think), they took FOREVER to render and sucked up a ton of memory, so I
>killed the idea.  If anyone has any tips in that department, I would greatly
>appreciate it.
>  
>
Reduce max_trace_level as much as you can, then add your photons.

>I used a lathe object (cubic_spline) for the bottle.  It actually has a
>hollow interior, and the glass actually has thickness.  I don't know if
>that's the approach that most people take.
>
Maybe not the way that "most" peoples use, but the way to do it if you 
want a realistic bottle. Doing otherwize make the bottle look like a 
buble...

>  Anyway, even with
>max_trace_level set to 256 (the max), POV still reports that it traced
>256/256.
>
It's caused by total internal reflections doing circles around the bottle.

>  Is there something I did wrong, or is that just the way it works?
>For this image, it was set to 50.
>
Alain


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