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hi,
sometime early 2007 "Charles C" posted code, which included the
'psychedelic_scrambler.pov' scene; good name I think, irresistable :-), file
attached. the link below is the result of my "fiddling" with his code, rendered
courtesy of Yesbird's online service[*] which I currently cannot connect to.
<drive.google.com/file/d/147ThSLBZ6Ro5EIhYSJqEGdunzIVbJHI4/view?usp=sharing>
(at least one person finds it too long </grin>)
[*] <https://povlab.online>
enjoy, jr.
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"jr" <cre### [at] gmail com> wrote:
> the link below is the result of my "fiddling" with his code,
This looks great - hopefully I will get a chance to look that code over and see
what else can be done with it! :)
> (at least one person finds it too long </grin>)
I'm wondering if it were a slower speed, to yield a gentle, swirling motion - if
a nice long (and/or looping) animation would just be some cool eye-candy for an
inactive screen.
- BW
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> "jr" <cre### [at] gmail com> wrote:
> > the link below is the result of my "fiddling" with his code,
> This looks great - hopefully I will get a chance to look that code over and see
> what else can be done with it! :)
thank you. will send an email, later today or tomorrow.
> > (at least one person finds it too long </grin>)
> I'm wondering if it were a slower speed, to yield a gentle, swirling motion - if
> a nice long (and/or looping) animation would just be some cool eye-candy for an
> inactive screen.
I too would have liked (much) slower "movement", the problem is the #frames
resulting; currently using 12th of degrees (Y rotation), wanted 16th or better
:-). btw, "looping" would require changing the code, no loop/repeat as written.
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> ... file attached. ...
enjoy, jr.
Post a reply to this message
Attachments:
Download 'psychedelic_scrambler.pov.txt' (1 KB)
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"jr" <cre### [at] gmail com> wrote:
> thank you. will send an email, later today or tomorrow.
Hope to get a chance to look at that today/tomorrow.
I spent 5h in a crawlspace yesterday jacking up a floor and installing 16-foot
beams. Bet you're envious and sad you missed out. :P
> I too would have liked (much) slower "movement", the problem is the #frames
> resulting; currently using 12th of degrees (Y rotation), wanted 16th or better
> :-). btw, "looping" would require changing the code, no loop/repeat as written.
I have noticed that a lot can be done with ffmpeg - you can adjust the speed,
file size, and all sorts of things.
Yes, I figured the code would have to be "adjusted" to make it loop, and of
course it might be challenging to get it do so in a visually smooth manner.
- BW
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> ...
> I spent 5h in a crawlspace yesterday jacking up a floor and installing 16-foot
> beams. Bet you're envious and sad you missed out. :P
damn, you can bet I am! ;-)
> ...
> I have noticed that a lot can be done with ffmpeg - you can adjust the speed,
> file size, and all sorts of things.
pray tell.. my use of 'ffmpeg' is basic ('-q:v N' mostly :-)), and I only found
out the other day that it will accept file names with shell wildcards when given
a '-pattern_type' option.
> Yes, I figured the code would have to be "adjusted" to make it loop, and of
> course it might be challenging to get it do so in a visually smooth manner
agree, no easy way.
regards, jr.
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