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Le 2025-04-20 à 05:11, ingo a écrit :
> creating thousands of "copies" of a mesh is relative cheap in POV-Ray memory
> wise. How is it done?
>
> Just a new "object" that is a pointer to the original mesh plus a transformation
> matrix?
>
> ingo
>
>
>
Pretty much. The mesh itself exist only once.
So, a pointer to the mesh, a transform matrix, and an optional
texture/interior/finish if those are not included in the definition of
the mesh or are replaced.
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Alain Martel <kua### [at] videotron ca> wrote:
> Pretty much. The mesh itself exist only once.
> So, a pointer to the mesh, a transform matrix, and an optional
> texture/interior/finish if those are not included in the definition of
> the mesh or are replaced.
Thanks Alain
ingo
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