POV-Ray : Newsgroups : povray.general : How can I export .pov files from Blender? Server Time
21 Dec 2024 11:46:51 EST (-0500)
  How can I export .pov files from Blender? (Message 1 to 5 of 5)  
From: Harry Peverell
Subject: How can I export .pov files from Blender?
Date: 7 Oct 2024 07:20:00
Message: <web.6703c3b38a849177692b25c1b1b44dfe@news.povray.org>
I've read through the "HowTo:Use POV-Ray with Blender" documentation in detail,
but it seems it didn't address my specific issue. When I follow the wiki to use
POV-Ray for rendering, POV-Ray starts and I can see the corresponding path, but
I can't seem to find the .pov file in the Temp folder.

My main goal is to add a custom piece of code to the POV-Ray script. However,
Blender seems to only allow texture replacement. Therefore, I need a way to
export the .pov file directly from Blender.

Any help on how to properly export a .pov file would be greatly appreciated!
Thanks in advance!

Harry


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From: Alain Martel
Subject: Re: How can I export .pov files from Blender?
Date: 7 Oct 2024 10:16:59
Message: <6703ed5b$1@news.povray.org>
Le 2024-10-07 à 07:19, Harry Peverell a écrit :
> I've read through the "HowTo:Use POV-Ray with Blender" documentation in detail,
> but it seems it didn't address my specific issue. When I follow the wiki to use
> POV-Ray for rendering, POV-Ray starts and I can see the corresponding path, but
> I can't seem to find the .pov file in the Temp folder.
> 
> My main goal is to add a custom piece of code to the POV-Ray script. However,
> Blender seems to only allow texture replacement. Therefore, I need a way to
> export the .pov file directly from Blender.
> 
> Any help on how to properly export a .pov file would be greatly appreciated!
> Thanks in advance!
> 
> Harry

What you see in an *.ini file.
You should open it in notepad or another text editor. In that file, you 
will find the actual path to the *.pov file.
Look for a line starting with «Input_File_Name=»


Side note.
 From your screen shot, I see that you are using the admin account.
«C:/Users/admin/...»
That's a very bad idea. You should never use the admin account for 
normal operation, only to install some applications. Using that account 
is a serious security threat. That mean that ANY malicious application 
have unrestricted access to your whole system.
Better use a regular account for normal use.


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From: Harry Peverell
Subject: Re: How can I export .pov files from Blender?
Date: 9 Oct 2024 09:00:00
Message: <web.67067da2f54f0d9f3bb2382ab1b44dfe@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> > I've read through the "HowTo:Use POV-Ray with Blender" documentation in detail,
> > but it seems it didn't address my specific issue. When I follow the wiki to use
> > POV-Ray for rendering, POV-Ray starts and I can see the corresponding path, but
> > I can't seem to find the .pov file in the Temp folder.
> >
> > My main goal is to add a custom piece of code to the POV-Ray script. However,
> > Blender seems to only allow texture replacement. Therefore, I need a way to
> > export the .pov file directly from Blender.
> >
> > Any help on how to properly export a .pov file would be greatly appreciated!
> > Thanks in advance!
> >
> > Harry
>
> What you see in an *.ini file.
> You should open it in notepad or another text editor. In that file, you
> will find the actual path to the *.pov file.

>
>
> Side note.
>  From your screen shot, I see that you are using the admin account.

> That's a very bad idea. You should never use the admin account for
> normal operation, only to install some applications. Using that account
> is a serious security threat. That mean that ANY malicious application
> have unrestricted access to your whole system.
> Better use a regular account for normal use.

Thank you for the guidance on locating the *.ini file and explaining what to
look for within it. I'll open it in a text editor and check the path to the
*.pov file as you suggested.

Also, you're absolutely right about the use of the admin account. I appreciate
the heads-up on security best practices. I'll definitely switch to a regular
account for normal operations to minimize potential risks.

Harry


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From: Mr
Subject: Re: How can I export .pov files from Blender?
Date: 22 Nov 2024 04:45:00
Message: <web.67405284f54f0d9f16086ed06830a892@news.povray.org>
"Harry Peverell" <har### [at] 163com> wrote:
> I've read through the "HowTo:Use POV-Ray with Blender" documentation in detail,
> but it seems it didn't address my specific issue. When I follow the wiki to use
> POV-Ray for rendering, POV-Ray starts and I can see the corresponding path, but
> I can't seem to find the .pov file in the Temp folder.
>
> My main goal is to add a custom piece of code to the POV-Ray script. However,
> Blender seems to only allow texture replacement. Therefore, I need a way to
> export the .pov file directly from Blender.
>
> Any help on how to properly export a .pov file would be greatly appreciated!
> Thanks in advance!
>
> Harry

Hi,
1) hovering over icons provides tooltips: If you uncheck the car (auto) button,
the panel beneath shows fields to provide name of desired pov scene and it's
path, instead of the automatic temporary ones.


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From: Mr
Subject: Re: How can I export .pov files from Blender?
Date: 22 Nov 2024 04:50:00
Message: <web.674052c9f54f0d9f16086ed06830a892@news.povray.org>
"Harry Peverell" <har### [at] 163com> wrote:
> I've read through the "HowTo:Use POV-Ray with Blender" documentation in detail,
> but it seems it didn't address my specific issue. When I follow the wiki to use
> POV-Ray for rendering, POV-Ray starts and I can see the corresponding path, but
> I can't seem to find the .pov file in the Temp folder.
>
> My main goal is to add a custom piece of code to the POV-Ray script. However,
> Blender seems to only allow texture replacement. Therefore, I need a way to
> export the .pov file directly from Blender.
>
> Any help on how to properly export a .pov file would be greatly appreciated!
> Thanks in advance!
>
> Harry

....And then,
2) Don't forget to uncheck the command to delete this file after render in your
case (it is checked by default to keep disk space cleaner while iterating).


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