From: ingo
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 26 Jun 2026 13:54:27
Message: <6a3ebcd3$1@news.povray.org>
On 2026-06-26 07:05, Paul Bourke wrote:
> Subject says it all.>
Yes please ;)
I've seen some very good results but have no clue whatsoever how it works.
ingo
From: yesbird
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 27 Jun 2026 08:57:58
Message: <6a3fc8d6$1@news.povray.org>
On 26/06/2026 08:05, Paul Bourke wrote:
> Subject says it all.>
Thanks so much for pointing to this technology, not seen it before.
If I understand well, one of advantages is rendering performance for
real-time applications.Not sure if POV-Ray implementation will give
better quality to sacrifice this feature.
--
YB
From: yesbird
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 27 Jun 2026 09:09:54
Message: <6a3fcba2$1@news.povray.org>
On 27/06/2026 15:57, yesbird wrote:> Thanks so much for pointing to this
technology, not seen it before.
Was very impressed by this site:
https://superspl.at/
--
YB