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From: William F Pokorny
Subject: Animation via yuqk's f_hash() inbuilt function
Date: 1 Dec 2024 17:17:50
Message: <674ce08e@news.povray.org>
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I recently made a post about rolling your own random noise generators
with f_hash() over in the v4.0 forum:
https://news.povray.org/povray.pov4.discussion.general/thread/%3C674b018b%40news.povray.org%3E/
I found myself with a few hours to burn this afternoon so I gave
creating a special noise video a try based upon f_hash(). The core
of the code is:
#include "functions.inc"
#declare Seed00 = 7834.5540283051168443;
#declare Delta = 880+frame_number*0.00002;
#declare Step = sqrt(Delta) *0.00025;
#declare Fn2Dlen = function (x,y) {
f_2x_f32_vlength(f_enc2x_f32(x,y))
}
#declare Fn00 = function {
f_hash(
(
f_hash(Fn2Dlen(x+Delta,y+Delta),Seed00,Step,0)+
f_hash(Fn2Dlen(x-Delta,y+Delta),Seed00,Step,0)+
f_hash(Fn2Dlen(x+Delta,y-Delta),Seed00,Step,0)+
f_hash(Fn2Dlen(x-Delta,y-Delta),Seed00,Step,0)
),
Seed00,0,0)
}
#declare Pigm00 = pigment {
function { Fn00(x,y,z) }
}
Above there are four distance to x,y coordinate based f_hash()s feeding
a final f_hash() function - all using the same seed value. An mp4 video
attached.
Bill P.
Post a reply to this message
Attachments:
Download 'try.mp4.dat' (2790 KB)
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William F Pokorny <ano### [at] anonymousorg> wrote:
> I recently made a post about rolling your own random noise generators
> with f_hash() over in the v4.0 forum:
>
>
https://news.povray.org/povray.pov4.discussion.general/thread/%3C674b018b%40news.povray.org%3E/
>
> I found myself with a few hours to burn this afternoon so I gave
> creating a special noise video a try based upon f_hash(). The core
> of the code is:
>
> #include "functions.inc"
> #declare Seed00 = 7834.5540283051168443;
> #declare Delta = 880+frame_number*0.00002;
> #declare Step = sqrt(Delta) *0.00025;
>
> #declare Fn2Dlen = function (x,y) {
> f_2x_f32_vlength(f_enc2x_f32(x,y))
> }
> #declare Fn00 = function {
> f_hash(
> (
> f_hash(Fn2Dlen(x+Delta,y+Delta),Seed00,Step,0)+
> f_hash(Fn2Dlen(x-Delta,y+Delta),Seed00,Step,0)+
> f_hash(Fn2Dlen(x+Delta,y-Delta),Seed00,Step,0)+
> f_hash(Fn2Dlen(x-Delta,y-Delta),Seed00,Step,0)
> ),
> Seed00,0,0)
> }
>
> #declare Pigm00 = pigment {
> function { Fn00(x,y,z) }
> }
>
> Above there are four distance to x,y coordinate based f_hash()s feeding
> a final f_hash() function - all using the same seed value. An mp4 video
> attached.
>
> Bill P.
This is hypnotic, but maybe too small scaled to let us gaze at its evolution...
Unless it can't show bigger cells ?
Post a reply to this message
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From: William F Pokorny
Subject: Re: Animation via yuqk's f_hash() inbuilt function
Date: 2 Dec 2024 09:20:49
Message: <674dc241$1@news.povray.org>
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On 12/2/24 05:47, Mr wrote:
> This is hypnotic, but maybe too small scaled to let us gaze at its evolution...
> Unless it can't show bigger cells ?
Thanks. It's admittedly a bit small at its native size. It was what I
could do quickly while aiming for a 10 second animation at under 3MB. If
your browser or viewer supports a full screen mode, you might find it
some help - my old eyes do.
I have a two minute animation in my space with a slightly larger pixel
resolution, larger 'noise-steps' and a much slower frame rate. The
slower frame rate is better for viewing the evolution. The mp4, though,
is a little over 29MB. I've attached the last frame of that animation.
The slower frame rates compress much less well (with my ffmpeg novice
settings).
Bill P.
Post a reply to this message
Attachments:
Download 'asrandomnoiseon_xyz480.jpg' (140 KB)
Preview of image 'asrandomnoiseon_xyz480.jpg'
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