POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
26 Apr 2026 10:51:58 EDT (-0400)
  Re: Bullet physics engine test  
From: Bald Eagle
Date: 23 Apr 2026 12:55:00
Message: <web.69ea4e8088b2671dda82d88b25979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> good.  (and yes, Alain's code is well "above my pay grade", guessing BE will rub
> his hands in glee.. :-))

I'm not sad about it.
It's great that there's a whole include file that reliably implements
quaternions.
It's not copyrighted.
It's all in SDL, so it can be experimented with by anyone, and any code written
in c++ to provide source-level capability can be checked against the extant SDL.

I'm nominating this as a file to be put on the wiki as a special resource.
If TOK or someone with knowledge of the use of quaternions can look it over to
determine if there are any other functions/macros that would be needed for a
more complete quaternion library, that would be great.

It would also be nice of someone could rewrite the macros as functions so that
they can be used at render time.

- BE


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