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"jr" <cre### [at] gmail com> wrote:
> good. (and yes, Alain's code is well "above my pay grade", guessing BE will rub
> his hands in glee.. :-))
I'm not sad about it.
It's great that there's a whole include file that reliably implements
quaternions.
It's not copyrighted.
It's all in SDL, so it can be experimented with by anyone, and any code written
in c++ to provide source-level capability can be checked against the extant SDL.
I'm nominating this as a file to be put on the wiki as a special resource.
If TOK or someone with knowledge of the use of quaternions can look it over to
determine if there are any other functions/macros that would be needed for a
more complete quaternion library, that would be great.
It would also be nice of someone could rewrite the macros as functions so that
they can be used at render time.
- BE
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