POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
26 Apr 2026 10:51:10 EDT (-0400)
  Re: Bullet physics engine test  
From: jr
Date: 23 Apr 2026 10:55:00
Message: <web.69ea320c88b2671d48bf72fa6cde94f1@news.povray.org>
hi,

"Cossack " <nomail@nomail> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > "Cossack " <nomail@nomail> wrote:
> > > just a small demonstration .;]
> > very nice.  (and yes, (many) questions :-) like Leroy's, was it rendered on the
> > phone ?)
> > ...
>
> So I did the rendering on my phone, first I simulated the physics in the files
> frame1.inc,
> frame2.inc,...frame99.inc
> And then I created a scene that reads this.
> And bro, the physics are in the .inc format, that's cool :]

I like the idea of putting the "phone" to a proper use :-)  if you also use a
PC, how do the render times compare, roughly ?  seeing your related thread ("How
to install UberPov on termux"), have not used UberPov, so cannot comment/help,
sorry, hope someone will, but I think that it would be real good ("informative")
if you could (continue to) post about using POV-Ray on an Android; here I have a
2nd hand iPhone SE I would like to put to work </grin>.


regards, jr.


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