POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
26 Apr 2026 10:51:57 EDT (-0400)
  Re: Bullet physics engine test  
From: jr
Date: 22 Apr 2026 08:50:01
Message: <web.69e8c30388b2671d48bf72fa6cde94f1@news.povray.org>
hi,

"Kenneth" <kdw### [at] gmailcom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> >
> > I found the attached 2003 code by Alain Ducharme ...
> Many thanks! I plan to play around with it.
> In looking through some of Alain D's code, I see that he uses... quaternions.
> Very cool! (I'm attempting to learn and understand the basics of their use...
> and to re-learn the concepts of imaginary/complex numbers in general. I have
> never used any of that stuff in 'real life', not since my university days eons
> ago.)

good.  (and yes, Alain's code is well "above my pay grade", guessing BE will rub
his hands in glee.. :-))


> Your animation examples are really neat too; thanks for those as well.

they're simply two of Alain's files, as you will see.


> Could you post a link to TdG's archive(s)? I thought I had that somewhere, but
> nope :-(

unsurprising :-), unpublished as yet.  Thomas is in the middle of working out
"representation" and such, keep an eye on his wiki page in the meantime.


regards, jr.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.