"Clarence1898" <dle### [at] comcast net> wrote:
> Wow. Thanks for all the information. It will take me a while to digest all of
> this.
You and me both.
> It all looks very interesting.
There is just SO much out there to learn.
Just look at all of the fun that we have coloring tiny little squares on a
screen.
> I'll probably start with examining
> anti-aliasing closer.
No worries.
Maybe the flickering on the checkerboard could be eliminated using a smooth-step
kind of transition between squares rather than a discontinuous jump.
Something along the lines of:
https://news.povray.org/web.60888d70cfb077e41f9dae3025979125%40news.povray.org
https://www.youtube.com/watch?v=60VoL-F-jIQ&t=31s
Then maybe you can change your geometry from CSG to a sort of blobbed
isosurface. (like on the doors)
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
Or maybe just using rounded boxes would help some - I really don't know.
Area light for softer shadows?
I'd do highly stripped-down versions of the animation to investigate what
remediates the problematic parts of the animation so that you can get quick
answers without rendering _everything_.
> Again thank you very much.
Of course - I like to think that if we can assemble a group to offer
constructive criticism and helpful suggestions, that we can ALL benefit and
complete a lot more projects in a timely manner.
- BE
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