POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP Part 1 : Re: Orrery WIP Part 1 Server Time
17 Apr 2026 15:29:01 EDT (-0400)
  Re: Orrery WIP Part 1  
From: Bald Eagle
Date: 13 Apr 2026 10:40:00
Message: <web.69dcffd8c685dad276d02faa25979125@news.povray.org>
"Clarence1898" <dle### [at] comcastnet> wrote:

> Wow.  Thanks for all the information.  It will take me a while to digest all of
> this.

You and me both.

> It all looks very interesting.

There is just SO much out there to learn.
Just look at all of the fun that we have coloring tiny little squares on a
screen.

> I'll probably start with examining
> anti-aliasing closer.

No worries.
Maybe the flickering on the checkerboard could be eliminated using a smooth-step
kind of transition between squares rather than a discontinuous jump.
Something along the lines of:
https://news.povray.org/web.60888d70cfb077e41f9dae3025979125%40news.povray.org

https://www.youtube.com/watch?v=60VoL-F-jIQ&t=31s

Then maybe you can change your geometry from CSG to a sort of blobbed
isosurface. (like on the doors)
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
Or maybe just using rounded boxes would help some - I really don't know.
Area light for softer shadows?

I'd do highly stripped-down versions of the animation to investigate what
remediates the problematic parts of the animation so that you can get quick
answers without rendering _everything_.

> Again thank you very much.

Of course - I like to think that if we can assemble a group to offer
constructive criticism and helpful suggestions, that we can ALL benefit and
complete a lot more projects in a timely manner.

- BE


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