POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP Part 1 : Re: Orrery WIP Part 1 Server Time
17 Apr 2026 15:29:58 EDT (-0400)
  Re: Orrery WIP Part 1  
From: Bald Eagle
Date: 12 Apr 2026 18:15:00
Message: <web.69dc186ec685dad2d1d09a9825979125@news.povray.org>
"Clarence1898" <dle### [at] comcastnet> wrote:
> I've made a few minor changes to smooth the camera path.  I'm still unhappy with
> the flickering.  I've read a few articles, but the only methods that apply to
> povray was to disable jitter(which is already disabled), increase anti-aliasing,
> render at larger resolution then downscale, and reduce detail. There are 1501
> frames in the animation.  At that size the resolution that fits within the 5M
> post limit is 640x360. Since I distribute the renders across 3 PCs I made sure
> that all renders are done on the same environment. After a little experimenting
> with anti-aliasing, the best result was using +a0.0 +am2. I tried 3 resolutions:
> 640x360, 1920x1080, and 3840x2160, downsizing the latter to 640x360.  The
> 640x360 version flickering is pretty bad.  the 1920x1080 is better but still not
> great.  The 3840x2160 is quite a bit better but does not eliminate the flicker.
> The main problem with rendering at higher resolution and then downscaling is a
> dramatic increase in render time.  The 640x360 takes under 20 minutes, 1920x1080
> just under 2 hours, 3840x2160 over 7 hours.  Before reducing detail are there
> any other suggestions I can try?  I have posted the 640x360 version with this
> post.  I'll post the downscaled 3840x2160 version in the following post.

Well Boss, I'm not going to say that I understand exactly what the problem is,
but I will throw a few things out there.

fwidth.  Look it up, play with it.  It's a way to do some amazing things.
I you find my spiral pattern, it's only 6 lines of code.
But it doesn't show anything recognizable without that fwidth function.
And then it's amazing.

Read this article:
https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8

I'm not saying that it's going to totally fix your problem, but there's a lot
there for serious POV-Rayers to think about and benefit from.

Perhaps use some different ant-aliasing settings, and search for comments by
Alain and clipka.  doing a very deep, fine antialiasing might be better and
faster than doing huge time-consuming renders and then shrinking them down.
I have opined in the past that we should have some nice antialiasing macros to
help sort out all of the different modes and options.   Maybe you can look into
coding a first draft.

ffmpeg has some great settings for chopping down the file size yet keeping the
video quality the same.

Look into mip-mapping.  Don't know exactly what it is, or how to use it, or if
we can do that in POV-Ray.
I do believe that Martijn Steinrucker of Art Of Code youtube channel might cover
it in his "The Drive Home" series

https://www.youtube.com/watch?v=WrxZ4AZPdOQ

Also:
https://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf

In summary, I think that there must definitely be a [good] way to get rid of
your flickering - we just need to find out what it is.

- BE


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