POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP Part 1 : Orrery WIP Part 1 Server Time
17 Apr 2026 15:26:59 EDT (-0400)
  Orrery WIP Part 1  
From: Clarence1898
Date: 12 Apr 2026 15:50:01
Message: <web.69dbf4c64b47edc8db55336e0accf30@news.povray.org>
I've made a few minor changes to smooth the camera path.  I'm still unhappy with
the flickering.  I've read a few articles, but the only methods that apply to
povray was to disable jitter(which is already disabled), increase anti-aliasing,
render at larger resolution then downscale, and reduce detail. There are 1501
frames in the animation.  At that size the resolution that fits within the 5M
post limit is 640x360. Since I distribute the renders across 3 PCs I made sure
that all renders are done on the same environment. After a little experimenting
with anti-aliasing, the best result was using +a0.0 +am2. I tried 3 resolutions:
640x360, 1920x1080, and 3840x2160, downsizing the latter to 640x360.  The
640x360 version flickering is pretty bad.  the 1920x1080 is better but still not
great.  The 3840x2160 is quite a bit better but does not eliminate the flicker.
The main problem with rendering at higher resolution and then downscaling is a
dramatic increase in render time.  The 640x360 takes under 20 minutes, 1920x1080
just under 2 hours, 3840x2160 over 7 hours.  Before reducing detail are there
any other suggestions I can try?  I have posted the 640x360 version with this
post.  I'll post the downscaled 3840x2160 version in the following post.


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Attachments:
Download '640x360x00x2.mp4.dat' (4631 KB)

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