POV-Ray : Newsgroups : povray.binaries.animations : anaglyph of cave-- animation : Re: anaglyph of cave-- animation Server Time
17 Apr 2026 15:28:18 EDT (-0400)
  Re: anaglyph of cave-- animation  
From: Kenneth
Date: 8 Apr 2026 23:20:00
Message: <web.69d71a1383e4f448e83955656e066e29@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:
>
> Beautiful! I sat back from the screen a good distance and I was there:)
> Didn't notice the ghosting.
>

Thanks!

Here's an earlier test, while I was working out my scheme. The scene itself
makes no physical sense, it was just to test some moving objects and camera
parameters.

I also had to figure out how the scene's 'clock' should work when objects
actually move. For my initial left/right grayscale animation, the frames
continually *alternate* between left/right views-- frames 1 and 2 are a stereo
pair, then frames 3 and 4, etc.-- so the clock needs to 'back up' slightly for
the even-numbered frames. Otherwise, there would be a slight and incorrect
positional shift of the objects, between each image in a stereo pair.

This alternating-view scheme is just easier for me to work with, rather than
running TWO separate animations to get left and right views. And I can more
easily copy/combine/color each pair later, in a secondary scene set-up.


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Attachments:
Download 'anaglyph_animation_test_4.mp4.dat' (2418 KB)

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