POV-Ray : Newsgroups : povray.general : about #debug : Re: about #debug Server Time
6 Apr 2026 08:11:49 EDT (-0400)
  Re: about #debug  
From: jr
Date: 3 Apr 2026 14:50:00
Message: <web.69d00a99f5eb3fcd48bf72fa6cde94f1@news.povray.org>
hi,

"GioSeregni" <gms### [at] hotmailcom> wrote:
> > re 'trace', yes, you can use the optional parameter to check the normal's not
> > zero and take whatever "action" is needed.
> sorry I can't explain myself well in English

write (an email) in Italian if you prefer.  (I've Google Translate to hand :-))


> I don't need that POV to "fixes" the errors in the final render, or give me an
> error message step by step over the lines.
> I'd like two alternatives.
> A precise report on "where" the errors are (es. list numbers line).
> Or the elimination of corrupt triangles, physically, by overwriting the file I
> pass it.
> My goal is to generate clean meshes.

the file you pass to POV-Ray already is a mesh I assume; I looked at your
'furgone' and 'bmwvintage' files.  problem 1 -- you pass a mesh to POV-Ray.
meaning, that will simply get parsed and "we" (users) get no information.
problem 2 -- selective overwriting, no can do.  if you could pass CSV files with
(sets of three) vectors, then one could read and process those, and "line
numbers" and eliminating unwanted triangles would become "doable" (if slow).
with your current file format, ie fully specified meshes, POV-Ray is the wrong
tool, imo.


regards, jr.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.