POV-Ray : Newsgroups : povray.general : about #debug : about #debug Server Time
6 Apr 2026 08:14:06 EDT (-0400)
  about #debug  
From: GioSeregni
Date: 3 Apr 2026 05:50:00
Message: <web.69cf8c4f965a714211f50c6059126100@news.povray.org>
Hi all,
I'd already gone a bit off-topic in another thread and preferred not to go into
further detail because I'm working on my own transformation software and
filtering between various formats, including POV and INC files.
I use models for two purposes: both to build and populate my architectural
previews and the shapes for 3D printing. Online models are almost always huge
and full of bugs; by working across different formats, I clean them up,
streamline them, and enhance them. In short, I make them suitable for both the
total rendering memory and the precision required for 3D printing.
In POV-ray, two main errors often occur, which POV-ray reports. Typically:
1) normals at 0,0,0 in smooth triangles. This means the triangles are actually
three vertices in a line (and this entity should be removed).
2) nonexistent triangle (again, this means two vertices coincide).
I can use other exchange programs to find these elements and correct them. But
could I do this with POV-ray?
I've studied the #debug feature a bit, but I don't understand. Is there a way to
tell PovRay to generate a file with only the incorrect entities, or to rewrite
my file to clean them up?
It would save me some often long and tedious work.
Thanks in advanced!
G.


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