POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP : Re: Orrery WIP Server Time
10 Mar 2026 09:37:12 EDT (-0400)
  Re: Orrery WIP  
From: Clarence1898
Date: 5 Mar 2026 17:55:00
Message: <web.69aa0869cba6101e8db55336e0accf30@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Clarence1898" <dle### [at] comcastnet> wrote:
> > This is a project I started over 20 years ago by modeling an orrery.
>
> And you're still at it!  Good work.
>
> It's been a long time since I've seen one of these classic animations.
>
> >Then had
> > to figure out a scene to put it in.  This is what I finally came up with.  Turn
> > looping on in your player.  I would get stuck on it, or real life interrupted,
> > put aside for a few years then repeat.  I'm not very happy with the clouds the
> > camera flies through, not enough turbulence.
>
> Clouds are notoriously difficult.
>
> >There is also some flickering I
> > haven't been able to get rid of.
>
> I didn't really notice anything, so it must be a very small problem.
>
> >The camera has a couple of abrupt moves I need
> > to smooth out.
>
> When you're about to make a sharp turn, slow down the camera dramatically.
> Look into "smoothing functions" to get the sort of thing you want.
>
> >I do plan to add more objects to the scene.  Any comments or
> > suggestions would be welcome.
>
> I like the island a LOT.
> The house, the working lighthouse (make the light MUCH brighter), the ceiling
> fan, the periodic table, the stencil on the desk....
>
> The orrery sun could be a bit brighter/yellower.
>
> I like the checkered bed.  Perhaps a silvery pillow would be a nice "easter egg"
> nod to the RSOCP.  It's always fun to sneak some classic POV-Ray / computer
> graphics models, or someone else's POV-Ray model/effect into a scene.
>
> If you hit any more stumbling blocks, don't be afraid to ask for ideas or
> solutions.  Set your goal on the finish line!
>
> - BE

Thank you for the suggestions.  I made a few changes and reposted a new
animation.  The flickering is much more noticeable at higher resolutions, I
rendered the animation at 1280x720 then reduced it to 640x360 to get the size
down for posting.  The planet maps came from a NASA web site, I picked a new sun
that is brighter and yellower.  It does look better.  The checkered bed was a
nod to the RSOCP, but the pillow reflects the creme colored walls not the bed
and it almost looks translucent not reflective.  At the time I created the
lighthouse I didn't know the color rgb values could be greater than 1.0.  I
increased the value and it looks much better.  I wrote a program to generate the
island,  started with a pyramid and recursively divided the faces into smaller
triangles and translating the vertices a random amount up or down and then
created a mesh2 object.  I then populated the island with 24000 trees and 32000
bushes that were created by Arbaro 2.0.  Now I need to work on the camera
transitions.


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Attachments:
Download 'island640.mp4.dat' (3548 KB)

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