POV-Ray : Newsgroups : povray.binaries.images : Would you like a drink? : Re: Would you like a drink? Server Time
18 Feb 2026 05:47:53 EST (-0500)
  Re: Would you like a drink?  
From: Mr
Date: 16 Feb 2026 06:40:00
Message: <web.699301382768637516086ed06830a892@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> >
> > Hello,
> >
> > One or more suggestions for further improvement ?
> >
>
>
>
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise

Awsome work on the model, composition and texture placement ! It looks
promissing.

You should separate the side and top parts of the glass supporting cardboard,
giving them different textures, just as a real cutout showing the darker
cardboard structure (probably some round form factored crackle (aka circcular
celled voronoi) on the side of the cylinder, but the lighter more grainy (rough
phong with large fade out) currently almost there should be reserved for the top
facing printed paper aspect. it do more justice to it by contrast. (if there was
one in POV (can't remember) you may turn that to Oren Nayar Blinn with max
roughness/sigma everywhere)

About the table, It's diffuse color value is somehow too high :it does not show
the lighting of the room / specular of the table come into play...

Finally some effects :

maybe some photons based caustics could happen if light came proportionally more
from a narrow focused spotlight.

As an ultimate final step, maybe the very minimal atmospheric media in the room
would add to this also as per Blender exporter default settings:
type 1 Isotropic 35 samples with a very dark diffusion color <0.001, 0.001,
0.001> absorption scale 0.00002


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