POV-Ray : Newsgroups : moray.win : Browser-based POV-Ray Scene Editor (v0.3.8.2 - Very Broken But Promising) : Re: Browser-based POV-Ray Scene Editor (v0.3.8.2 - Very Broken But Promisin= Server Time
4 Feb 2026 11:48:04 EST (-0500)
  Re: Browser-based POV-Ray Scene Editor (v0.3.8.2 - Very Broken But Promisin=  
From: Chris
Date: 1 Feb 2026 18:15:00
Message: <web.697fde022814dba8eb3f524d4874d4b3@news.povray.org>
"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "Chris" <esc### [at] gmailcom> wrote:
> > Here is a refactored version of the monolithic file, organized into labeled
> > sections with comments.
> > The main JS header/module index begins at line ~209 (after the HTML/CSS block)
> > and has the details.
>
> Hi, not sure what to expect nor look at... I tried the biscuit scene and chess2
> which provide very little to no resemblance to what they should look like.
>
> The interface is impressive, wouldn't it be nicer with keyboard arrows moving
> from a selected element to the ones above and below? maybe a tab key to switch
> as well?

Spent the last month working with Claude Co-Work and GPT5.2 refining code for
work and other projects... and think I have more of an idea on this.. but will
revisit it..

Basically - Claude co-work, given the POV documentation and full directory tree
- and ideally- the MORAY source, should have a better chance of generating
something functional. The main issue right now is that there isnt a starting
point for the AI to determine where it is and isnt getting the CSG right... and
I havent had time to train it.

I think the first step is - just getting a reliable representation of CSG that
looks correct.. once that is in place - the rest will build itsself.

- Chris


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