POV-Ray : Newsgroups : povray.binaries.animations : shuttle : Re: shuttle Server Time
22 Nov 2025 08:49:17 EST (-0500)
  Re: shuttle  
From: Bald Eagle
Date: 21 Nov 2025 12:25:00
Message: <web.6920a04f75d25c221d71f3c25979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > ...
> > It just occurred to me that we can probably use the user-defined mesh camera to
> > do it all in the first pass.

Scratch that,
using the _mesh projection_ would be a giant pain my sphere {}s.

HOWEVER,
using the user-defined function camera
("User defined projection")
would probably allow one to map out the portions of the screen as an
image/diagram
and then use eval_pigment in a function to control the location and direction of
the camera at each pixel.

> that is an interesting idea.  I can tidy-up and post the code if you're minded
> to pursue it.

I think I can just use something like a cubic pattern and different colored
faces to get everything working.
Then it would just be a plug-n-play kind of setup, if I wrote the scene code for
a fairly general case.

- bw


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.