"jr" <cre### [at] gmail com> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > ...
> > It just occurred to me that we can probably use the user-defined mesh camera to
> > do it all in the first pass.
Scratch that,
using the _mesh projection_ would be a giant pain my sphere {}s.
HOWEVER,
using the user-defined function camera
("User defined projection")
would probably allow one to map out the portions of the screen as an
image/diagram
and then use eval_pigment in a function to control the location and direction of
the camera at each pixel.
> that is an interesting idea. I can tidy-up and post the code if you're minded
> to pursue it.
I think I can just use something like a cubic pattern and different colored
faces to get everything working.
Then it would just be a plug-n-play kind of setup, if I wrote the scene code for
a fairly general case.
- bw
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