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yesbird wrote:
> On 10/10/2025 13:22, Kenneth wrote:
> > It seems that the resulting mesh2 triangles are facing 'inside out'...
> > ...
>
> Thanks you for this bug report, I have just tried to reproduce this
> behavior and didn't found any difference between images with forward and
> backward faces order. Could you please send me a simple example,
> illustrating this issue ? For simplicity, please find a 'cube.fbx'
> in attachment - you can use it with my converter.
> --
I just tried uploading 'cube.fbx' to your converter, but it does not load there.
This *might* be because it showed up as 'cube.fbx.dat' for me when I initially
downloaded it here. (This is typical behavior of the Pov-ray newsgroup website
that I use, regarding downloads; a .dat container is appended to all files.
Unfortunately, I cannot strip that addition from the file, for re-uploading to
your converter.) But I don't know if this is the actual cause of the problem; it
is just my guess.
I have attached one of my recent STL-to-mesh2 conversions from your site
as an .inc file-- a model originally from Thingiverse-- to illustrate the
inside-out triangle result. When rendered in POV-ray, it needs both a texture
and an interior_texture, so that the latter will show the problem. (When using
just a typical texture alone, the triangles' insides and outsides look the
SAME...which gives a false impression of the situation.)
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Attachments:
Download 'test_model_stl_to_mesh2_conversion.inc.txt' (701 KB)
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