POV-Ray : Newsgroups : povray.binaries.utilities : Online files converter : Re: Online files converter Server Time
10 Oct 2025 20:41:46 EDT (-0400)
  Re: Online files converter  
From: Maetes
Date: 3 Oct 2025 18:25:00
Message: <web.68e04c4dc9089336730a79cb30225ff5@news.povray.org>
yesbird wrote:
>
> 2. By advice of Paul Bourke, scene metrics at the top of model.inc file:
> 3. Wireframe model shading.
>
> How to use:
> All meshes in 'model.inc' have names surface*, numbered from 1.
> At the end of the file there is a 'union', that combines them together.
> ...


That's an outstanding support here :)

Tested it, and it works.
Tried the Hubble, the Voyager, and there they are.
Nice Idea to save all parts in different variables.

But have problems with this model (see pic):
https://science.nasa.gov/3d-resources/ingenuity-mars-helicopter/

Is it an error in the glb-file?

And is it possible to extract the textures also?

2 new ideas:
- save the pov-lines how to use the code in a docu-block in the upper part of
the file
- save the name of the original file also somewhere (have now many files in my
download-folder like "model (4).inc" and dont know whats in it.

ma


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