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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> The cloud on the right , I suppose has the highest quality settings and render
> time? It looks much better ... But if the one directly on its left is much
> faster, it is still quite an acceptable result ! Maybe there is a bug, but we
> see the bounding sphere with a darker shade... This may be a problem. have you
> played with RGBF vs RGBT vs RGBFT for colors? also if you use both a scattering
> and absorption, maybe using just one of those would suppress the issue?
Its a test-enviroment only.
The clouds differ in certain parameters and the random numbers used.
With this I want to find out which settings looks good.
For the right two, this are some parameters:
transmit: 0.9; turbulence: 0.5; scattering: 10
transmit: 0.9; turbulence: 0.8; scattering: 20
The sphere around is intentional.
If you make the media inside the sphere to big, the cloud gets cutted and that
look not good. Its a simple transmit I have to increase from 0.9 to 1.
Haven't finished it yet, it's still under development.
Has something else come up again :)
Ma
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