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"Bald Eagle" <cre### [at] netscape net> wrote:
> "GioSeregni" <gms### [at] hotmail com> wrote:
>
> > to obtain the same result. So, how can I then replace the keywords?
> > Material
> > diffuseColor
> > ambientIntensity
> > specularColor
> > shininess
>
> I think that we're talking about the same thing.
> I'm not familiar with the keywords in older versions of POV-Ray, and although
> you can use _phong_, I'd say _specular_ would be better.
>
> > And how did he intervene -specularColor- ?
>
> That I think you can achieve that with the metallic keyword.
> That makes the reflections from the surface adopt the color of the surface.
>
> I think if you render a very simple scene of a sphere with my material {}, you
> will get a better idea of what all of the various keywords and values do.
>
> Like I said, I'm a bad person to ask - as I spend most of my time doing math,
> geometry, patterns, and algorithms.
>
>
> - BW
Many thanks!
I also work on programs and algorithms and I think that starting over by
isolating the problem on a sphere is the best way.
A lot has changed since those years and it takes patience. The problem arose
because working in the archive of my subjects for architecture I no longer
obtained the same result as back then working around a old car. But I am not an
atmosphere specialist, I have been using povray for a long time but only to make
my projects understandable and pleasant.
Thanks!
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