POV-Ray : Newsgroups : povray.general : A little help about old vers. : Re: A little help about old vers. Server Time
26 Apr 2025 11:47:42 EDT (-0400)
  Re: A little help about old vers.  
From: Bald Eagle
Date: 24 Apr 2025 15:50:00
Message: <web.680a95e0ce24a8bb471fd7cd25979125@news.povray.org>
"GioSeregni" <gms### [at] hotmailcom> wrote:

> to obtain the same result. So, how can I then replace the keywords?
> Material
> diffuseColor
> ambientIntensity
> specularColor
> shininess

I think that we're talking about the same thing.
I'm not familiar with the keywords in older versions of POV-Ray, and although
you can use _phong_, I'd say _specular_ would be better.

> And how did he intervene -specularColor- ?

That I think you can achieve that with the metallic keyword.
That makes the reflections from the surface adopt the color of the surface.

I think if you render a very simple scene of a sphere with my material {}, you
will get a better idea of what all of the various keywords and values do.

Like I said, I'm a bad person to ask - as I spend most of my time doing math,
geometry, patterns, and algorithms.


- BW


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