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"GioSeregni" <gms### [at] hotmail com> wrote:
> to obtain the same result. So, how can I then replace the keywords?
> Material
> diffuseColor
> ambientIntensity
> specularColor
> shininess
I think that we're talking about the same thing.
I'm not familiar with the keywords in older versions of POV-Ray, and although
you can use _phong_, I'd say _specular_ would be better.
> And how did he intervene -specularColor- ?
That I think you can achieve that with the metallic keyword.
That makes the reflections from the surface adopt the color of the surface.
I think if you render a very simple scene of a sphere with my material {}, you
will get a better idea of what all of the various keywords and values do.
Like I said, I'm a bad person to ask - as I spend most of my time doing math,
geometry, patterns, and algorithms.
- BW
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