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"GioSeregni" <gms### [at] hotmail com> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > "GioSeregni" <gms### [at] hotmail com> wrote:
> >
> > > DEF GOLDDARK Material {diffuseColor 0.81 0.71 0.23 ambientIntensity 0.5
> > > specularColor 1 1 1 shininess 1}
> >
> > my guess:
> >
> > #declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>} finish
> > {ambient 0.5 specular 1} } }
> >
> > I would probably replace ambient with diffuse, and drastically decrease
> > specular, or at least keep diffuse + specular < 1.
> >
> > - BW
>
> Many thanks! but my english is poor,
> do you mean these are just your preferences, or the literal translation of the
> syntax?
I mean that I don't know what the material is supposed to look like, so it's
hard to know if I'm correctly rewriting the material.
Specular doesn't take a color, just a scalar value.
But now that I think about it more, this is supposed to be a metallic material,
so maybe:
#declare GOLDDARK = material {texture { pigment {rgb <0.81, 0.71, 0.23>} finish
{diffuse 0.5 metallic specular 0.5 brilliance 1 } } }
Would be better.
I'm a terrible person to ask about textures and finishes - but hopefully this
helps a little.
- BW
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