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hi,
"ingo" <nomail@nomail> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> [...] also the fact that it can be
> > interpreted and compiled... Well, wouldn't this make it suited to be a scene
> > description language that could get accelerated as a compiled version just
> > before parsing?
>
> Nims (the scripting language) does not support everything Nim does. I.i.r.c it
> does not work with dll's, etc. Interoperation with Nim the way you suggest is
> not easy, but it can be done. Nims is about as fast as Python, maybe a little
> bit slower.
>
> I do not see compilation as necessity, but it is certainly useful for include
> files that could be compiled to be plug-ins for POV-Ray. It may also be of use
> for animations.
wanted to take a look at nim but it's .. not for me. after building the
package, not yet installed, nothing, I already find my ~/.cache directory having
a 'nim' subdirectory with tons of .. who-knows-what ? and the main site, I
loved the look of the documentation page, but _every_ link you click, you wind
up on github ?? tja. shame really, the idea of using macros to output SDL
appealed.
regards, jr.
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