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"Bald Eagle" <cre### [at] netscape net> wrote:
> Ah, and this is why if we could just have a Point *object*, then we could union
> that with an object and transform everything at once. Inverse is already
> implemented.
Just as an idea,
#declare Thing = object{
local_centre = <1,1,1>
sphere{
<2,2,2>, 1
rotate <20,70, 3> #rotates around the origin
}
sphere{
<0,0,0>, 1
rotate_local <20,70,3> #rotates around the local_centre
}
rotate <33,33,3>
rotate_local <-45,90,22>
}
global and local axis.
ingo
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