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Ilya Razmanov <ily### [at] gmail com> wrote:
> On 21.02.2025 15:14, GioSeregni wrote:
> > I checked your img using my own tools :)
> > I am going on your saI didn't apply the smooth triangles because otherwise I
> > would post tomorrow!me way ....
>
> I don't use smooth triangles. Well, I have a couple of variants with
> patches, but still not satisfied with it so have not released it to
> public (and, taking into account my brain speed, will probably never
> catch up to this turtle). Still miss something important regarding where
> all these intermediate points ought to be...
>
> --
> Ilyich the Toad
> https://dnyarri.github.io/
I should implement the transformation in my tool immediately after the scan,
because the scan is ordered with adjacent pixels, and therefore the calculation
of the normals is fast.
If I had done it on my test with my other tool for varous meshes that searches
the entire triangle map it would have taken too long.
What I want to add in the scan code is to eliminate the anti-aliasing pixels
over the background in the bitmap I'm scanning, because it produces unwanted
effects in the generated solids.
Nice and accurate your site!
I also work on DXF - STL - POV - INC conversion ...
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