POV-Ray : Newsgroups : povray.newusers : Media woes : Re: Media woes Server Time
23 Feb 2025 15:17:26 EST (-0500)
  Re: Media woes  
From: Kenneth
Date: 20 Feb 2025 01:00:00
Message: <web.67b6c41d2d33f923e83955656e066e29@news.povray.org>
This plane needs to be made 'hollow' for the media to appear:
      plane {z,  2... }

That's because the spheres are located 'inside' it. (The same effect could be
achieved by using 'inverse' instead.)

Whereas, the plane{y, -2...} doesn't need the hollow keyword, as the spheres are
'outside' it.

Personally, I have always wondered why a z-plane doesn't have it's 'outside'
facing the -z direction by default, rather than the other way around. I suppose
that there are old and deep reasons for this.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.