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This plane needs to be made 'hollow' for the media to appear:
plane {z, 2... }
That's because the spheres are located 'inside' it. (The same effect could be
achieved by using 'inverse' instead.)
Whereas, the plane{y, -2...} doesn't need the hollow keyword, as the spheres are
'outside' it.
Personally, I have always wondered why a z-plane doesn't have it's 'outside'
facing the -z direction by default, rather than the other way around. I suppose
that there are old and deep reasons for this.
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