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Can someone tell me why this virtually identical scene to that in the docs
doesn't show the 2 media spheres?
#version 3.8;
global_settings {assumed_gamma 1.0 }
camera {
location <0, 10, -20>
right x*image_width/image_height
up y
look_at <0, 0, 0>
}
light_source {<100, 50, -100> rgb 1}
#declare BS = 1;
plane {z, 2 texture {pigment {checker rgb 0, rgb 1 scale BS} finish {diffuse
1}} }
plane {y, -2 texture {pigment {checker rgb 0, rgb 1 scale BS} finish {diffuse
1}} }
// show all permutations of solo and mixed media
// Emitting, Absorbing, Scattering
// 15 combinations
// 5 across, 3 down
sphere {0, 1
hollow
pigment {rgbt 1}
interior {
media {
emission 1
density {
spherical
density_map {
[0 rgb 0]
[0.4 rgb <1,0,0>]
[0.8 rgb <1,1,0>]
[1 rgb 1]
}
}
}
}
translate -x*2
}
sphere {0, 1 texture {pigment {rgb 1} finish {emission 1}} }
sphere {0, 1
pigment {rgbt 1}
hollow
interior {
media {
absorption 1
density {
spherical
density_map {
[0 rgb 0]
[0.4 rgb <1,0,0>]
[0.8 rgb <1,1,0>]
[1 rgb 1]
}
}
}
}
translate x*2
}
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