POV-Ray : Newsgroups : povray.bugreports : mesh camera ouput uv-mapping has a seam when I using the texture : Re: mesh camera ouput uv-mapping has a seam when I using the texture Server Time
23 Feb 2025 14:55:28 EST (-0500)
  Re: mesh camera ouput uv-mapping has a seam when I using the texture  
From: Bald Eagle
Date: 14 Feb 2025 09:05:00
Message: <web.67af4d6f2273a31ea911b6e125979125@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Maybe I have post this issue several years ago.
> When I use mesh_camera to output a uv-map texture(for other 3D software), I
> found that the rendered area is not enough, it should extend the render area.
> Has these problem been solved?
>
> attachment is POV-Ray's output.

We're going to need WAY more information to figure that one out.

What model are you using?
What is the POV-Ray scene and mesh camera setup you're using to generate your uv
map?
What uv vectors are being used to wrap the generated image for uv-mapping?

1. That's a pretty complex work flow, where SO many things can go wrong, if only
because of floting point precision, etc.

2. I'm sure people here would love to learn how to use this method for their own
work - thus ensuring that all of the tools needed to make this work get the
attention and fixing that they need!

- BW


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