I was looking over some search results regarding general patterns, and came
across some work regarding a crazed enamel/lacquer or spider-cracked glass that
I was looking to somehow implement.
It looks like it might offer some new approaches to the ivy-generation macros
that were written, and provide a way to texture the isosurface leaves that were
discussed not too far back.
Perhaps someone might find this interesting enough to start implementing in SDL.
https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5
http://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf
https://www.youtube.com/watch?v=kKT0v3qhIQY
https://ciphrd.com/2019/09/11/generating-a-3d-growing-tree-using-a-space-colonization-algorithm/
Enjoy.
- BW
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