POV-Ray : Newsgroups : povray.general : Procedural pattern generation thread : Procedural pattern generation thread Server Time
22 Jan 2025 02:55:03 EST (-0500)
  Procedural pattern generation thread  
From: Bald Eagle
Date: 10 Jan 2025 10:15:00
Message: <web.67813960816a98d4a2cb7a7025979125@news.povray.org>
I was looking over some search results regarding general patterns, and came
across some work regarding a crazed enamel/lacquer or spider-cracked glass that
I was looking to somehow implement.
It looks like it might offer some new approaches to the ivy-generation macros
that were written, and provide a way to texture the isosurface leaves that were
discussed not too far back.

Perhaps someone might find this interesting enough to start implementing in SDL.

https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5

http://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf

https://www.youtube.com/watch?v=kKT0v3qhIQY

https://ciphrd.com/2019/09/11/generating-a-3d-growing-tree-using-a-space-colonization-algorithm/

Enjoy.

- BW


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.