POV-Ray : Newsgroups : povray.binaries.images : Vase - Isosurface - MathMod : Re: Vase - Isosurface - MathMod Server Time
21 Dec 2024 12:09:07 EST (-0500)
  Re: Vase - Isosurface - MathMod  
From: Bald Eagle
Date: 9 Dec 2024 11:50:00
Message: <web.67571eb41965dde4a2cb7a7025979125@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> Here, the result of the transcoding from MathMod to POVRay.
> (see discussion in p.a-u).

That came out great - and the stone texture is beautiful  :)

(At some point, if you aren't using your computer for anything for a while, an
HDR environment and SSLT in the stone texture would probably be fantastic.)

I think that I'd like to see the functions you used.

Normally when I translate between other forms and SDL, I write my SDL on the
top, and leave the original code as a long comment on the bottom.  Sometimes
I'll even just interleave the SDL with the original commented-out code so that I
can see what I'm doing line-pair by line-pair.

Great work, and I'm glad it all got straightened out.  :)
Thanks Tor, as always!

- BW


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