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kurtz le pirate <kur### [at] freefr> wrote:
> Here, the result of the transcoding from MathMod to POVRay.
> (see discussion in p.a-u).
That came out great - and the stone texture is beautiful :)
(At some point, if you aren't using your computer for anything for a while, an
HDR environment and SSLT in the stone texture would probably be fantastic.)
I think that I'd like to see the functions you used.
Normally when I translate between other forms and SDL, I write my SDL on the
top, and leave the original code as a long comment on the bottom. Sometimes
I'll even just interleave the SDL with the original commented-out code so that I
can see what I'm doing line-pair by line-pair.
Great work, and I'm glad it all got straightened out. :)
Thanks Tor, as always!
- BW
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